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Analyzing How the Latest Changes on the Overwatch PTR Will Affect the Meta

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The latest patch on the Overwatch PTR featured some interesting changes. McCree, Reinhardt, and Zarya, three non-dive characters, got a couple of buffs. While this will certainly influence higher picks rates, it will hardly do much to the current meta.

First things first, let’s look at the proposed changes and the Blizzard forums:

McCree

Flashbang

Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.

Reaper

Shadow Step

VO and SFX distance dramatically reduced.

Reinhardt

Hammer

Swing speed increased by ~10%. On top of the swing speed increase, we’ve gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.

Charge

Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.

Zarya

Graviton Surge

Now disables all movement abilities of affect targets. This is similar to how Junkrat’s trap affects abilities.

It’s worthy of noting that a few days after Jeff Kaplan said they wouldn’t make changes to take certain heroes out of the meta (specifically referring to fixes that would end the dive meta), these changes seem very… anti-dive. There’s a lot to unpack here, so let’s go hero by hero.

After his latest buffs, Reaper is already a lot more viable than he had been. The change to his Shadow Step simply means that the enemy won’t hear REPOSITIONING from as far away as they currently do. This increases Reaper’s Viability as a flanker, and actually helps him as a dive character.

The other three buffs are wholly anti-dive. McCree’s flashbang slowing stunned enemies down targets movement heroes specifically, especially the current meta dive characters. Now, a dashing Genji will be slown down to make a two shot a lot more easier. A tracer caught mid-blink won’t slide as far, making it easier to one-shot her. A speed boosting, wall riding Lucio will slow down, making him easy pickings for a talented McCree. While this is definitely an improvement, it’s not enough to make any serious impact. It feels like more of a quality of life switch than a heavy buff. Even the reason they gave for the buff preventing a stunned enemy from “sliding around a corner” isn’t too prevalent an issue with McCree or his kit to make for an impactful change. Still, already a pretty powerful hero in the right hands, McCree will definitely see more play time.

The tank changes are a little bigger. Zarya’s are huge, a clear anti-dive change. Her ultimate prevents all movement abilities, so no more double Blinks out or Guardian Angels to another hero. This means a Mercy caught in a surge is a dead mercy. Same goes for Tracer or Genji. Zarya is the most meta hero receiving a buff, so she’ll definitely see a spike in play time. She already works as a dive character, her bubble preventing much needed cover to diving Winstons, or Zenyattas getting dove on. She can dish out a nasty amount of DPS if she gets enough charge, and her ultimate was already of the best in the game. Her changes won’t change the meta, but it might see a reduction in D.Va play time. Zarya won’t become the most favored off-tank, but she’ll be fine with this huge buff.

As a Reinhardt player, these buffs are a dream. Just ask Cloud 9 main tank Kaiser. The swing speed is huge enough on it’s own, but tweaks to make it more responsive will make him a lot more reliable. This will make Reinhardt even better at holding chokes, able to take out squishies even quicker than before. The change in charge is also huge, as two Reinhardt’s charging each other won’t cause damage anymore. Knockback is still in effect, but saving that 175 HP is crucial. This also works with Doomfist, so Doomfist players can now avoid a charge by right-clicking into it. These changes make Reinhardt feel better to play, and definitely more viable. However, with the current state of the meta, heroes have too much movement for him. A good Tracer or Genji knows to avoid the range of the hammer, and Winstons and D.Vas can soak up a few hits before diving out. Still, in those situations where Reinhardt is needed, he’ll be much more powerful.

So, in total, when this patch hits we’ll see play time go up for a few heroes, but the meta will hardly change. Blizzard has to be careful with buffs to these characters, Zarya and McCree can be incredibly overpowered easily, so changes have to come incrementally. A team with Reinhardt, McCree, and Zarya is more viable than it once was, but a traditional dive comp still wins those team fights. With Doomfist on his way in the upcoming patch as well, dive will still be prevalent. He doesn’t add enough to change anything– if anything, he’ll make dive more viable with his own movement abilities. A Doomfist along with a well-timed dive would be a nightmare for a deathball comp. So, while McCree and Zarya’s buff against movement abilities and Reinhardt’s hammer dealing quicker damage definitely makes them more anti-dive heroes, it’s not enough to unseat Winston, Tracer, Genji, and D.Va from the current meta. Perhaps these changes are the start of what leads us to a more split-dive meta. As of right now, though, those days are far away.

Check out the current PTR patch notes here!

Gaming

New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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Exciting news for gamers! The highly anticipated PS5 game Star Wars Jedi: Survivor will be joining EA Play on Thursday

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Update: It seems that the PS Store may have acted prematurely, as it has now been officially confirmed that Star Wars Jedi: Survivor will be added to EA Play on Thursday, April 25th, 2024. Once the active members are in, they’ll have the opportunity to download and play the complete game.

Original Story: Star Wars Jedi: Survivor, released in 2023, has been added to the EA Play subscription service. This exciting action-adventure game is now available for download and play at no additional cost for active members. While EA has yet to provide any official updates, you can head over to the PS Store and find it listed as “included with EA Play.”

Adding to the mix is the recent announcement of a forthcoming price hike for the subscription, affecting both monthly and yearly payment plans. Starting on May 10th, 2024, the monthly subscription fee will be increased from £3.99 / $4.99 to £5.99 / $5.99. For those who choose the 12-month commitment, the price will be £34.99 / $39.99, which is a £15 / $10 increase.

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In April 2023, the highly anticipated Star Wars Jedi: Survivor made its debut on the PS5. After thoroughly evaluating the game, we are pleased to announce that it has earned an impressive 9/10 rating in our review. We praised the game for its ability to build upon the first installment’s foundations and improve upon every aspect. “The combat is highly enjoyable and provides a plethora of options, while the exploration reaches new heights. The incorporation of Metroidvania elements adds an extra layer of depth, resulting in captivating puzzles and rewarding experiences.”

Click the link to access a comprehensive list of all EA Play games available on PS5 and PS4. Are you planning to give Star Wars Jedi: Survivor a try on the service? We would greatly appreciate your feedback in the comments section.

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Rest assured, the highly anticipated PS5 exclusive, Stellar Blade, will be available in its original, uncensored form across all regions

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Fear not; for those worried about potential censorship issues with the PS5-exclusive Stellar Blade, set to release on April 26th, Sony has got you covered. ShiftUp, the developer, proudly assures players that the game will maintain its uncensored content across all regions, including Japan.

We have to admit, we didn’t anticipate this as a potential issue or a potential selling point. The main character, Eve, and her revealing costumes have been heavily showcased in the game’s pre-release marketing. Nevertheless, it is pleasing to witness ShiftUp’s evident enthusiasm as their vision prepares to reach the hands of a vast number of players.

Regarding Stellar Blade, Yoko Taro believes it surpasses NieR: Automata, and we were pleased to learn that the game will be considerate of your PS5 storage capacity. The demo is now available for you to try, and it has nearly doubled the daily active users of Final Fantasy 7 Rebirth. This is quite impressive, especially considering it is the game’s first console showing.

Will you be there to experience Stellar Blade on its release day? It’s certainly a relief to witness the game remaining uncensored until the last moment. Feel free to share your thoughts in the comments section below.

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