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New Assassin’s Creed Origins Combat Video Shows Heavy Dark Souls and Witcher Inspiration

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Today, Ubisoft released an official video dissecting the new combat system in Assassin’s Creed Origins. While watching it, I couldn’t help but think of both Dark Souls and The Witcher 3 and saw major inspiration from those two in this game. I am in no way pointing this out in a negative manner, in fact I think it is a step in the right direction for Assassin’s Creed.

Most of the video is narrated by Ashraf Ismail, the game director of Assassin’s Creed Origins, who previously held the same position for Black Flag. In the video, he discusses how from working on that game he and his team wanted “to bring something new to AC.” His previous work on Assassin’s Creed allows him to go into great detail about both the previous combat system and what changes are being made in the new one. This also allows for greater insight into the development process, and thus the inspirations, even if they aren’t explicitly stated.

Ismail first gets at what the combat system used to be in order to show how it has changed. “In previous ACs, the fighting system was a paired animation system.” Basically, this means that when you attack, the character and an enemy would instantly be paired together in a fighting stance. While the combat has definitely evolved throughout the series, the paired animation approach to combat has been the same throughout. As such, Ismail discusses how he and his team “wanted to move away from that”.

This is where things start to get very Souls-y and Witcher-y. Ismail describes the new combat as a “hit-box based system”. “…if you press attack, you’re going to swing your weapon and if something’s there, it’s going to get hit and take damage. If nothing’s there, you’ve just swung into the open air and maybe you’ve just opened yourself up.” This means that the combat and regular stages of gameplay are more closely intertwined, allowing for greater control of your character in and out of combat. It also means there’s more strategy and thought involved in combat. This is all identical to how Dark Souls and Witcher 3 combat work.

Assassin’s Creed Origins’ new combat was further explained and gave off even more Souls vibes especially with some Witcher 3 sprinkled in here or there. Ismail gets at light attacks and heavy attacks being implemented and the strategy involved behind them, including comboing them together. He discusses various weapons and weapon types that the character can use and how each has advantages and disadvantages in relation to other weapons/armor. Everything so far is so quintessentially Souls/Witcher that it’s hard not to think about those series when looking at Origins‘ combat system.

Here’s even more inspiration from those series. Ismail goes into greater detail about ways to do bonus damage, such as attacking enemies from the back and attacking after stunning an enemy by parrying. There’s also a lock-on system, a dodge system, a bleeding damage system, a pseudo boss system, etc. I know a lot of games that use combat in this way, but the pure descriptions of Ismail and the gameplay shown strongly give off the sensation of a Souls game and Witcher 3 above anything else.

Like I said in the beginning, I personally have no issues with this system. Reading some of the comments on the YouTube video, a lot of people are bashing Assassin’s Creed for borrowing from Witcher, Souls, etc. saying things like the combat isn’t “new”. It may not be “new” per se, but it is definitely new to Assassin’s Creed which is what matters for fans of that series. It may not be innovative, but if they can make their own interpretation of this gameplay work well and the game is fun, then who cares? In my mind, mixing up their formula like this is a good way for Assassin’s Creed to get out of the rut it’s been experiencing in the gaming industry.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Rest assured, the highly anticipated PS5 exclusive, Stellar Blade, will be available in its original, uncensored form across all regions

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Fear not; for those worried about potential censorship issues with the PS5-exclusive Stellar Blade, set to release on April 26th, Sony has got you covered. ShiftUp, the developer, proudly assures players that the game will maintain its uncensored content across all regions, including Japan.

We have to admit, we didn’t anticipate this as a potential issue or a potential selling point. The main character, Eve, and her revealing costumes have been heavily showcased in the game’s pre-release marketing. Nevertheless, it is pleasing to witness ShiftUp’s evident enthusiasm as their vision prepares to reach the hands of a vast number of players.

Regarding Stellar Blade, Yoko Taro believes it surpasses NieR: Automata, and we were pleased to learn that the game will be considerate of your PS5 storage capacity. The demo is now available for you to try, and it has nearly doubled the daily active users of Final Fantasy 7 Rebirth. This is quite impressive, especially considering it is the game’s first console showing.

Will you be there to experience Stellar Blade on its release day? It’s certainly a relief to witness the game remaining uncensored until the last moment. Feel free to share your thoughts in the comments section below.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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