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Jeff Kaplan Outlines Plans of Upgraded Overwatch Report System

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A major issue within the Overwatch community over the last year has been with player toxicity, be it abusive chat, intentionally throwing, or anything else that makes the game less fun for people to play. The reporting system has been a focus of both player and developer alike, and while it was recently improved, it still isn’t doing what the developers hoped it would.

Jeff Kaplan went to the Overwatch forums earlier today to respond to players grievances with the system and outlined short, medium, and long term plans for reporting. A user named Roaming wrote a post arguing the community itself is toxic, and it’s difficult to get through a couple games and not run into a player who deserves to be punished based on the current system. Referencing a popular thread from the day before where Kaplan responded to a player with over 2,000 reports against them, Roaming said if a player with that many reports received only a week long ban, the system isn’t going to help.

Kaplan responded to this, agreeing with the points made. He said it’s one of their primary focuses at the moment, and there is a developer update ready for release soon. In the short term, he wrote, they are re-evaluating every punishment and will be converting silences (chat bans) to suspensions. Suspensions will be longer, and bans will be given more often. Many accounts, he claimed, were recently banned for boosting in Season 5 of competitive.

Medium term, repeat offenders will receive lifetime bans, notably from competitive play. In the upcoming season, the team is going to be a lot more aggressive in disciplining boosting, throwing, or any sort of “SR manipulation.”

Long term, “we really want to work on systems that encourage positive behavior and reward good players.” The team as a whole doesn’t want to have to spend the time and resources to develop a punishment system, as they’d rather reward players with good behavior. Kaplan did not elaborate on what rewarding good players would entail.

I play a lot of video games and watch a lot of cartoons. I'm probably complaining about Overwatch.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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