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Bomber Crew review or: How I Learned to Stop Worrying and Love Bomber Crew

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Bomber Crew review

I still remember my first crash landing in Bomber Crew. My mission was fairly simple. Escort an Allied boat to an Axis port. It was a ‘critical mission’ and came with a high risk but I was confident.

Enemy fighters had been repelled fairly easily and as I blew up the last of the guarding submarines, I turned back towards home, having completed my part in the infamous St. Nazaire raid. Home. The waiting sanctuary of London and my runway.

That was when the shit well and truly hit the fan.

It started with a big increase in the number of enemy fighters. I’d taken a few flak hits completing the main objective but I figured I’d be okay. As we battled, an optional objective appeared. I turned to it, hoping I’d be able to sneak it in before I escaped. That was when the enemy fighter ace appeared.

Before I knew it I’d lost an engine. I lost my engineer, Flight Sergeant Oscar Wingrove, who bravely traversed the wing to keep the right side of the plane attached. My pilot went down and the electrics failed. A squad wipe was inevitable.

I’d learned the first and most important lesson of Bomber Crew. Don’t be greedy.

Bomber Crew mission

A frantic, chaotic WW2 rogue-lite

Bomber Crew is a strategy game based around piloting a Lancaster bomber. You start off with a basic plane, green crew and no equipment. As you fly missions, you begin to advance.

Your gunners might level up and get skills which improve their accuracy. You might decide to buy an extra gun turret for pesky low-flying planes. Worried about losing crew more than the plane? Deck them out in survival gear so that when you crash land, they stand a better chance at making it back.

Standard missions are fairly basic, designed to help you raise the money and exp you need to attempt the main story/critical missions. Each critical mission is historically accurate and much harder, offering a nice change of pace from the basic standard operations.

Controlling the plane is slick and moving your crew around is fairly intuitive, a good thing considering Bomber Crew is closer to a simulation than you might initially think. You’re required to control the hydraulics, landing gear and turret ammo. Oxygen levels and temperature can climb and plummet, making micromanagement necessary.

It looks excellent as well. The bold, cartoon graphics make for a great art-style that is accessible without compromising depth. Everything is clearly indicated and the stripped-back style helps in the middle of a storm, with flak exploding on every side while you try to set up for the next bombing run.

“Bomber Crew is closer to a simulation than you might initially think”

Bomber Crew puts a lot of effort into letting you create the narrative. You become attached to certain crew members and each choice you make, no matter how small, will determine their eventual fate. I quickly got attached to the crew of my first plane ‘Jolly Good Show’ and losing them along with the plane in one swift blow was gut-wrenching.

This aspect of player-made narratives makes up for the fairly basic standard missions. They lack variety and are mostly used to farm for the main missions, which have much better and more unique feeling objectives.

Bomber Crew is at its best when all of this comes together, when one of your crew makes a heroic play during a critical mission. When your plane limps out of a huge dogfight, you feel invincible. It’s a shame that sometimes these basic missions feel like a necessary grind to reach these moments.

If you read our initial impression, you’ll remember that we found Bomber Crew to be a manic love-letter to games like B-17 Flying Fortress  and Cannon Fodder. Playing the full game confirms that. At its core, Bomber Crew is excellent.

There’s a lot of thought and a lot of heart on display from developers Runner Duck. If you’re a fan of frantic strategy, rogue-lites or WW2 bombers, Bomber Crew has a wide range on offer for those looking to tag along for the ride.

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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