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Pro player completes Cuphead without taking any damage

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Cuphead Speedrun

When Cuphead released in September it quickly developed a dedicated speedrunning community that couldn’t wait to get started. The insanely difficult platformer has proven to be a challenge for both casual players and established runners but one competitive Smash player has taken it to the next level.

Jon ‘Sol’ Lackey, part of Noble Esports, managed to complete a run of Cuphead in 46:07, without taking a single hit. While it isn’t a huge speedrunning record, the fact he took no damage puts his run in a category all of its own. As the first ‘no damage’ run of its kind, it’s an impressive feat and sure to attract a few masochists that will look to do the same but quicker.

Sol is most well-known as a Super Smash Bros pro player and more recently, the winner of the first major Arms tournament. We expect his list of achievements might have a new contender after this, however.

In an interview with Shacknews, Sol described how his preference for platformers, bullet-hells and competitive gaming helped prep him for such a monumental task.

“I do also lean heavily into bullet-hells, platformers, and have experience with tough games ranging from the light end of say – Dark Souls, to the heavy end of Battletoads. So [Cuphead] came naturally, but only as a byproduct of all the hours I put into my gaming beforehand. A lot of experience and practice there. I beat the first blind run through in 5 hours, had all my S-ranks by 20 hours, and noticed the runs were actually quite popular.”

If for some reason you’re looking to take the crown from Sol, he offered some insight into how he trained to do a ‘no damage’ run.

“So I actually sat down and trained a few sections, wrote out a gameplan and tested each boss until I could consistently beat any one of them three times in a row, damage-less. After that, I started practising up each island in a no-damage attempt. Island 1: Done. Island 2: Done. Island 3: Done. Put that together once I got cozy and then stayed patient and positive.”

We recommend watching the whole run here, whether you’re a huge fan of Cuphead or have no idea what the hell we’re talking about. You can catch it below.

In case you were wondering, the current world record for an Any% run of Cuphead is 24m 58s. If you reckon you can beat that without taking a hit, don’t forget to shoot us a message before you start your attempts.

 

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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