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Assassin’s Creed Origins Review: Walk like an Egyptian

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Assassin's Creed Origins

Assassin’s Creed Origins is the breath of fresh air that a stale series needed. Even at first glance, there’s something different about it. An air of change that the IP was crying out for. The year off gave the fan base room to breathe and Assassin’s Creed is all the better for it.

The move to Ancient Egypt has helped. The setting does much more than present breathtaking vistas. It offers a sense of mysticism and wonder that was missing from Victorian London or the French Revolution. I’d go as far as to say it’s the best setting yet, taking the series in a direction that suits the gameplay much better.

A shift in gameplay hasn’t hurt either, taking elements from many different sources including, surprisingly, roleplaying games. This is most apparent in the side quests, which seem to have taken cues from more traditional RPG’s like the Witcher. Interesting and varied mission design makes levelling up (!) a joy. Gone are the auto-fail stealth missions and abundance of ‘tailing’ objectives, replaced with memorable characters and experiences that stick with you.

Side missions now include a variety of activities. Sometimes you might find yourself clearing a bandit camp that has stolen from a local healer, elsewhere you’re fighting in gladiatorial battles, taking part in naval combat or hunting giant crocodiles. There’s a real range of different objectives you undertake, some can be quickly completed, others open up into multiple stages, taking you to many different locations across the dunes.

Ancient Egypt also allows for a much wider narrative scope, as you struggle with the morality of your own personal revenge mission while wading through the mess of Ptolemy, Cleopatra and Caeser vying for control. It’s dark and it’s complicated but it’s vastly better than Desmond’s story. It helps that main character Bayek is one of the best protagonists since Ezio, with actual realistic ambitions and faults.

It all culminates in an exciting journey that is genuinely tense, rewarding and finally free of having to climb six tourist attractions before you can start doing anything.

The biggest addition to Assassin’s Creed Origins is the inclusion of a RPG style levelling system. XP is rewarded for everything, from stealthy killing sprees to discovering unique locations. Each time you ding, you’re rewarded an ability point that can be put into an impressive skill tree. Levelling and upgrading was present in previous games but it was generally much more simple, whereas this skill tree really caters to how you want to play. 

An exciting journey that is genuinely tense, rewarding and finally free of having to climb six tourist attractions before you can start doing anything.

There are three main ‘hubs’ of skills, offering abilities that improve your combat prowess, your hunting abilities or the effectiveness of tools such as sleep darts, poison and grenades. While there are some pretty obvious choices to be made at early levels, the higher abilities really reflect how you want to get things done. We’re willing to bet that not many Bayek’s would be too similar once you hit the higher reaches.

Skill variation is also excellent. Some of the combat skills let you improve finishing abilities or provide the opportunity to become a better counter fighter, while the hunter abilities let you control arrows in mid-air, slow down time and the like. It allows you to fine-tune your Bayek, turning him into the perfect instrument for your preferred playstyle.

This focus on flexibility also translates to the missions. Origins has embraced the idea of sandbox, rather than the hint heavy focus of previous titles. As an example, about an hour or so into the game, I accidentally stumbled upon my first main assassination target while exploring a fortified temple.

I already knew of his existence and the game had already warned me that I’d need to level up to effectively kill him but that was it. By time I’d realised where I was and who he was, I was sitting in a bush praying that my gear and abilities were good enough to finish the job.

This idea of organic exploration and a more natural mission structure isn’t necessarily new in gaming but for Assassin’s Creed, it’s a revelation, especially when the older games started proper assassinations with cutscenes and tedious set-up or heavy hints on what you should probably do. Things can (and often do) go wrong, so you’re forced to improvise.

Assassins Creed Origins Review

It helps then that when the brown stuff hits the fan, you can rely on the improved combat system to get you out of bother. Gone are the days of waiting for one of thirty enemies to swing so you can perform countless counter-kills.

There’s less of a ‘magnet’ approach and combat is much more free-form. Origins places much more focus on dodging, blocking and parrying, artfully sidestepping becoming a clone of the Arkham games or Shadow of Mordor. It makes everything a bit more difficult but much more rewarding.

Multiple enemies can and will rush you. Damage has been amped up for everyone involved. Weapons even have hitboxes, making the sweeping swing of a spear effective at holding lower level mobs at bay.

You might have noticed that I’ve mentioned gear and different weapons in this review and yep, Assassin’s Creed Origins officially has loot. Older games flirted with the idea, offering several categories of weapons that could be bought from merchants. Origins has taken it one step further with a widely increased arsenal of weapons, each with individual stats and even tier colours.

From famous landmarks to tiny groves, the horizon is always filled with something you want to visit.

Weapons, shields, bows and armor crafting pieces can be found everywhere, from big shiny chests to enemies you’ve just kicked off a roof. The weapons are split into categories, ideal for a range of playstyles. Swords are balanced and afford the opportunity to use a shield whereas maces and axes have wide sweeping hitboxes and increased damage. Some weapons might increase the rate at which you achieve a weapon’s special ability while another might heal you while attacking.

It all just adds to the idea of flexibility, allowing you to tailor your entire Assassin’s Creed Origins experience. The weapon system also means thinking a bit more tactically. Older games could be completed with your bare hands and the hidden blade. That’s still true of Origins but you’ll be hardpressed to get past a Roman shieldwall with just your fists.

The use of heavy weapons to knock down a stubborn defense before switching to a lighter weapon is not just possible but encouraged. You can even switch from a ranged bow attack to melee on the fly, if you’re so inclined. While big fights in enclosed areas can feel a little clustered, the combat system holds up well and is much more entertaining than previous years.

While the weapon system is a welcome addition, the idea of finding a rare weapon is let down by the sheer abundance of them. As you work through the main story, discovering a rare weapon becomes less and less exciting, unlike say finding a Destiny exotic or Borderlands unique. Eventually you’re drowning in a stack of slightly different swords. There are glimpses of some pretty innovative weapon effects (especially cursed weapons) but I feel like there is more room to play with.

It’s a shame as well that so many cosmetic options are hidden behind microtransactions. While you do unlock several outfits throughout playing the game, a lot of the better or cooler looking cosmetics are strictly paid for with Helix Credits. I received 200 upon starting the game properly but aside from that, you’re looking at spending real money. Again, Ubisoft club points can be spent on some legendary weapons so if you still have a big pool of points, Origins can take advantage of them.

Assassins Creed Origins Weapon Tiers

In terms of the map, Assassin’s Creed Origins is vast. As you work your way through the region, you’ll come across multiple cities with wildly different architecture and styles. Exploration is a joy with goodies hidden in tombs, lakes and isolated open desert, every crest of a hill revealing something to catch the eye.

It’s this aspect of organic navigation where Origins channels Breath of the Wild. From famous landmarks to tiny groves, the horizon is always filled with something you want to visit.

It looks fantastic as well, running particularly well on the PC (which this review is based on). The entire region can be explored with no loading screens (save fast travel and cutscenes), providing a seamless experience. The draw distance is huge, the frame rate was stable and environment pop-in is minimal. In my playtime I experienced a few bugs with floating bodies but nothing serious enough to hamper progress. All in all, Assassin’s Creed Origins ran very well.

At it’s core, Assassin’s Creed Origins is still an Assassin’s Creed game. You still parkour around a beautiful environment. You can still climb towers and jump into the bales of hay. The difference is, this is Assassin’s Creed after a year off. A year spent training on a mountainside and pulling trucks through snow drifts. It’s bigger, meaner and has a lot more up it’s sleeve. It’s a welcome reunion for a series that still has tons of potential.

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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