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Fable Creator Peter Molyneux Muses About His Vision for Fable 4

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Fable 4 is purportedly in development, but the creator of the series, Peter Molyneux, is not involved. That hasn’t stopped him from stating what he would love to see in the game.

Fable is one of the most divisive gaming franchises ever devised, thanks to Molyneux. The man is ambitious if nothing else, as he loves to promise features in games all willy-nilly or exaggerate the capabilities of his games. This habit has resulted in a numerous broken promises (the most infamous being the “you can plant an acorn in Fable and watch it sprout into a tree” claim), followed by apologizing for breaking those promises, then making even more outlandish promises for future games, and finally breaking those promises. Over and over again. This cycle had seemingly been broken when Lionhead Studios closed its doors, which resulted in the cancellation of Fable Legends. But, now that production of a new Fable game is supposedly under way by Forza Horizon studio Playground Games, Molyneux has emerged from the woodwork to lay out his vision for the rumored game were he at the helm.

According to IGN, Molyneux wants Fable 4 to take a step back from the mechanized industrial revolution Albion of Fable 3 and go back before the events of the first game when Albion was a primative land and “the magic [was] much more attuned to nature.” Ideally, Molyneux wants the game to tell the story of the first days of The Guild, the organization that acted not unlike a medieval Justice League. But that’s just a rough draft of the story; the meat of Molyneux’s ideas come from game features.

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According to Molyneux, if he were in charge, he would revamp the combat system (again) to include new weapons such as short swords, daggers, spears, and crossbows, each with its own combat system and features. He also would change the magic system (again) so players could “‘craft’ [their] own unique system,” whatever that means. Furthermore, instead of a trusty dog to aid you in combat, Molyneux would like Fable 4 to give players a choice magical animal familiars, including birds, cats, goldfish (yes, seriously), and, of course, dogs. Oh, and he still wants a dynamic combat system that can give players permanent scars, as well as new monsters to flesh out Fable‘s bestiary with more than just trolls, hobbes, beetles, and balverines. Some of these new creatures could include “god sized giants” (the planet-sized Gongen Wyzen from Asura’s Wrath comes to mind) and rideable dragons, which admittedly sounds cool.

The Fable franchise’s most iconic feature is its dynamic morphing system that alters the character model, weapons, and even the game world, and Molyneux’s ideal Fable 4 game would expand on that system with what sounds like character classes that are determined by player actions rather than stats. Players who like to sneak around and steal everything that isn’t nailed down would become thieves, while those who “adhere to a code of honour” would become knights, and so on. This is only the tip of the iceberg of what Molyneux would like in Fable 4, though. “I could go on forever about the beloved world of Fable,” stated Molyneux, and I believe him.

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Here’s the odd thing about Molyneux’s past promises: most of them were limited by the technology available at the time, but we have made leaps and bounds since Fable 3. Much of what Molyneux wants in Fable 4 is actually feasible with modern game engines. Maybe the developers working on the game will actually implement some of his ideas, because who wouldn’t want to fight off a mountain-sized giant while launching fireballs with the help of a goldfish familiar while riding on a dragon? That’s the kind of glorious stupidity I love in video games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

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Gaming

Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

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Gaming

TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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