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The De Facto Surreal Indie Game Yume Nikki Goes 3D with YumeNikki -Dream Diary-

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Yume Nikki, the definitive “WTF” game is getting a 3D remake. I am at a loss for words.

If you are a gamer, odds are you have heard about Yume Nikki, a surreal indie horror game designed by a developer who only goes by the name Kikiyama. The game was made with the popular RPG Maker engine, but unlike most RPG Maker games, Yume Nikki is not an RPG but instead an adventure game where players explore weird (and creepy) environments, collect items that grant powers, and just take in the scenery. Yume Nikki demonstrated that RPG Maker could be used to create more than just RPG games. Without Yume Nikki, popular RPG Maker horror games such as IbMad Father, and Ao Oni might never have been created.

The developers of RPG Maker, the Kadokawa Corporation, has teamed up with Kikiyama to create “a collaborative show of the utmost respect” known as YumeNikki -Dream Diary-. While we know little about the game, the screenshots on the game’s Steam page indicate it will likely be a 3D recreation of the original Yume Nikki, albeit with some key changes, including a perspective shift from a bird’s-eye view to 2.5D that will emphasize the scope of the game’s dreamscapes.

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While I just said YumeNikki -Dream Diary- will be a 3D remake of Yume Nikki, that’s not entirely true. The Kadokawa Corporation promises the game will also include new, never before seen characters that either were scrapped from the original release or dreamt up for this new game. Uboa, the Toriningen, and Monoko are all terrifying enough; I shudder to think what other dream demons will populate Dream Diary.

If you are wondering if your computer is up to the task of playing YumeNikki -Dream Diary-, don’t worry, because the requirements are very lax. As long as you have an Intel Core i3 CPU, 4GB of RAM, and an Nvidia GeForce GTX 560, you will be fine, although the Kadokawa Corporation recommends an Intel Core i5, 8GB of RAM, and a GTX 770.

YumeNikki -Dream Diary- releases February 23rd for $19.99, but the original Yume Nikki is available for free on Steam.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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