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We Almost Got a Resident Evil TV Show, and Here’s the Proof of Concept

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If you don’t remember the pitch for the TV show Arklay, I don’t blame you. I never heard of it either. Plus, I have no idea what the title is supposed to mean. Just what is an “Arklay?” Well, it’s the name of both the mountains and remote mansion found outside Raccoon City. Yes, Arklay was supposed to be a television show that took place in the Resident Evil universe.

Arklay was planned back in 2014 and originally set to air in 2015, but no distributor ever picked it up. However, the show’s creator Shawn Lebert (Riddle of the Mask, Sanctuary) recently posted a proof of concept video titled Dave that gives audiences a taste of what could have been:

The video follows Detective Reinhardt as he visits the house of his brother Dave (hence the title). Apparently Dave committed suicide, but Reinhardt’s knowledge of Dave’s behavior and inclinations tells him not everything is as it seems. The proof of concept video plays out like a police drama and hints at an ongoing conspiracy that would have been revealed throughout the show had it been produced. And then, at the end of the video, Dave’s corpse stands up, and not because Dave’s alive; he’s quite clearly a zombie. The plot of Dave follows the original pitch for Arklay that was posted on Bloody Disgusting: “When Detective James Reinhard is thrust into a series of bizarre homicides, he unravels the city is hiding a dark conspiracy. Learning a fatal virus is connected to it all, Reinhard discovers it’s already coursing through him. With time no longer on his side, he must solve the conspiracy to save his own life.” This pitch sounds like a novel concept for a show. However, had VG247 not written an article about Dave, I never would have known it was supposed to take place in the Resident Evil universe.

Sadly, this is where information on the show ends. Arklay obviously was going to take place in Raccoon City, but we have no idea how, if at all, the show would have tied into the official Resident Evil canon. Would Arklay have included any Resident Evil characters or monsters like Albert Wesker or the T-002 Tyrant? Would the Detective Reinhardt visited any other other iconic Resident Evil locations, including the infamous Arklay Mansion? We may never know, but I do hope that Lebert’s video inspires a distributor to pick the show up; I think Arklay would do extremely well on Netflix.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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