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Agents of Mayhem Board Game Seeks to Improve on the Video Game

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Agents of Mayhem A team

Agents of Mayhem is a fun but ultimately underwhelming video game. Many critics state the game is overly grindy and repetitive, but that might soon change. No, Volition isn’t patching the game, but Academy Games is developing a board game based on Agents of Mayhem that promises a unique experience with every playthrough.

The board game, titled Agents of Mayhem: Pride of Babylon, is described by the Kickstarter campaign as a “story-driven 3D tactical boardgame,” and it does mean 3D. The game board includes modular tiles that form several destructible towers, which dynamically affect how players can go about the game. Moreover, the story is derived from player decisions; each action has a “ripple effect” that will significantly impact missions and character abilities. Oh, and Academy Games promises plenty of humor, so the game’s got that going for it, as well.

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As you might expect, players will be able to control either the “heroic” titular agents of M.A.Y.H.E.M. or the definitely villainous members of L.E.G.I.O.N., each with his, her, or its own unique upgrades, abilities, equipment, and meticulously detailed plastic miniature. A major sticking point of the Agents of Mayhem video game is players can’t create their own characters, but the board game looks as if it will be a much better fit for the pre-made agents and villains. While the base game will only include the agents Fortune, Hardtack, and Hollywood, along with the villainous Dr. Babylon and a collection of L.E.G.I.O.N. troopers, more will be provided to backers depending on the number of stretch goals unlocked. So far, only the L.E.G.I.O.N. shock trooper and the agent Scheherazade have been announced, but Academy Games promises more down the line. Moreover, players can obtain new building tiles through stretch goals and add-ons for even more explosive mayhem.

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Agents of Mayhem: Pride of Babylon looks like a complicated game on paper, as it will require players to manage combat die, resource counters, effect tiles, character cards, and whatever else the board throws their way. It looks chaotic, but what else did you expect from a game with the word “mayhem” in the title? Academy Games has a history of creating award-winning board games, so I am confident Agents of Mayhem: Pride of Babylon will be an enjoyable romp.

As of writing this article, the Agents of Mayhem: Pride of Babylon Kickstarter campaign has blown past its $30,000 goal, which is impressive since the campaign started today. The campaign only has three pledge tiers, starting as low as the $85 early bird special, which contains the base game, the Gaunt character expansion pack, and all stretch goals, including the Kickstarter-exclusive “Total Mayhem” goals. While the $90 tier is identical to the $85 tier (it is meant for those who miss the early bird special), the $115 tier gives gamers a taste of the source material by including the Agents of Mayhem video game. Additionally, only three add-ons are available for purchase: a copy of the Agents of Mayhem game for PC, a set of giant building tiles, and the Johnny Gat character expansion.  Now, a friendly reminder: all prices listed on the Kickstarter page do not cover shipping costs.

I look forward to the release of Agents of Mayhem: Pride of Babylon. It looks promising and could very well be the definitive Agents of Mayhem experience.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Developers are reportedly questioning the purpose behind Sony’s PS5 Pro upgrade

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Two major stories have emerged at GDC this year: the decline of Xbox’s brand and the speculation surrounding the purpose of the PS5 Pro. During a podcast discussion, Christopher Dring, a prominent reporter from GamesIndustry.biz, expressed his observations about the lack of understanding surrounding Sony’s rumored mid-gen upgrade. Dring claims that he came across a lot of people at the show who were confused about its purpose.

He made it clear that he anticipates “PS5 fans” upgrading, which gives Sony certain advantages. However, game developers are finding it difficult to generate enthusiasm for the system. “Developers don’t seem to see the necessity for it, based on my conversations with them,” he disclosed. Some people believe they aren’t fully maximizing the potential of the PS5 from the start.

With the lingering effects of the pandemic and the lengthy development cycles, the PlayStation 5 has yet to showcase a substantial lineup of exclusive blockbuster titles. “Some companies expressed skepticism about the potential for growth and impact,” Dring nonchalantly remarked. This current generation of consoles appears to have barely begun, with no apparent demand for a mid-generation update. How about we focus on developing fresh, cutting-edge software?

The journalist later explained that Sony likely has realistic expectations for the refresh, understanding that it will likely have limited appeal to a specific audience. As we’ve mentioned before, the introduction of PlayStation Spectral Resolution and other innovative features is aimed at enhancing the performance modes in games like Final Fantasy 7 Rebirth. Thus, if such an experience resonates with your preferences, you likely fall into the niche audience that PlayStation aims to cater to.

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Bend Studio, the development team behind Days Gone, is expanding their staff for an exciting new project in the world of AAA live service gaming

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Sony’s Bend Studios is expanding its team for another high-profile game, signaling PlayStation’s ongoing pursuit of the live service trend. When we last heard from the Oregan-based developer of Days Gone, Bend expressed their anticipation and confidence in their upcoming project, suggesting that it would propel the studio to new heights.

By way of Eurogamer, the studio has alerted us to this most recent update. It appears that a recruitment ad has been recently posted on the company’s website. Bend is looking for a lead project manager who can effectively manage project scope based on current team velocities and milestone schedules. The role requires hands-on game development experience in leadership roles, specifically in shipping AAA live-service games. Specifically, the ideal candidate should possess a proven ability to transform game development studios from a traditional focus on boxed products to dynamic live service development, all while holding a key leadership position.

It’s worth noting that while a service game out of Bend has the potential to be great, it’s important to acknowledge the numerous failed attempts in recent history. Over the past couple of weeks, we’ve reported on a cancelled Spider-Man game, rumors of an online Twisted Metal project, and a fantasy co-op game that got axed when London Studio shut down. And mind you, that’s just scratching the surface of what Sony has been up to. Choosing to take a chance with a studio that specializes in single-player games seems questionable, to say the least.

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The PS5 indie game INDIKA embarks on a distinctive religious journey in the month of May

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Determining the precise nature of the PS5 game INDIKA seems to be an arduous task; hence, we will rely on the aforementioned video to convey the most information. This video game, which will debut on May 8th, 2024, follows a young nun on a journey of self-discovery with the devil. The reader will be transported to the 19th century inside an alternate Russia, where the conflict between religious visions and brutal reality is explored in a third-person adventure that is expected to leave a lasting impression.

INDIKA originates from the studio Odd Meter, which was located in Russia during the invasion of Ukraine in early 2022. Due to the combination of physical fear and moral challenges, the crew decided to go to Kazakhstan. Children affected by the incursion into Ukraine will receive a portion of the game’s revenue as donations to charities.

The captivating game is scheduled to be released on the PS5 in May, coinciding with a time of relatively low activity in the release schedule. Are you planning to examine it? Please inform us in the comments section below.

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