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Was It a Good Idea for Bethesda to Make DOOM’s DLC Free?

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DOOM’s latest patch, Update 6.66 (I see what you did there Bethesda) brought a ton of changes and improvements to the game’s Multiplayer and SnapMap modes, but the biggest change of all involved the multiplayer DLC. No, the update didn’t add any new DLC, but instead it made all DLC free for everyone to enjoy, and this has divided the player base. Some gamers love the DLC’s new price of $0, while others are pissed that the content they paid good money for is now bundled with the base game. Given the divisiveness of Bethesda’s decision, I can’t help but wonder whether or not the company should have rethought its decision to make the DLC freely available to all DOOM players.

As I previously stated, many players are more than overjoyed that DOOM’s DLC is now free. Originally, these DLC packs were only available at relatively high prices, approximately $15 per pack or $40 for all three, and they gave players unfair advantages in multiplayer matches. For example, before the patch, the only way to wield a weapon such as the Grenade Launcher was to purchase its respective DLC pack, because players couldn’t (and still can’t) pick up weapons enemies drop thanks to the multiplayer’s loadout system. Furthermore, each pack only included three new multiplayer maps, one new weapon, one demon transformation, and several new customization items; this is a paltry amount of content for $15. Compare this to The Witcher 3’s DLC packs, which have literally hundreds of hours worth of content for roughly the same price, give or take $5, and you quickly see why people are overjoyed they don’t have to pay for DOOM’s DLC anymore — because it’s overpriced. However, we probably should address the elephant in the room, i.e., those who already paid for the DLC.

The gamers who paid for DOOM’s DLC are absolutely livid, almost as livid as those who are complaining about the update’s whopping 35 GB worth of data (yes, some people are actually upset over that). Many players feel cheated that they paid for something that’s now free, which is completely understandable. Normally, game companies give these people some form of rebate or consolation prize, such as increased experience gains or special items, but what will Bethesda give the people who have already bought DOOM’s DLC? According to the Update 6.66 FAQ and Patch Notes page: bupkis. Nada. Zilch. Zero. Nothing. These gamers don’t even get to keep their multiplayer level. Sure, gamers who bought the DLC now have a nice shiny in-game badge, but so does everyone else who played the DOOM multiplayer before the update. Personally, if I had bought the game’s DLC, I would demand a refund. I’m sorry Bethesda, but while you are well within your rights to determine the price of your products, not giving so much as a special thank you to players who spent money on DOOM’s DLC is a bad business move and a good way to lose customers.

So, now that I’ve covered both sides of the argument, it’s time to finally answer the question: should Bethesda have kept the DLC behind a paywall? No, definitely not. The DLC packs included so little content they should have been free from the beginning; asking gamers to spend money on what most other multiplayer games include in free updates is borderline insulting.

Since all of DOOM’s multiplayer DLC is now free, gamers can start working towards weapons and armor sets previously exclusive to paid DLC this weekend thanks to a free gameplay weekend. Furthermore, the game is currently at a steal of only $15, ironically the previous price of its DLC, so anyone who enjoys the game can purchase it at its lowest price ever.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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