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Corsair’s latest lineup is the next logical step in the evolution of competitive gaming peripherals

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Professional gear might not be able to replace l33t skills in competitive gaming, but it definitely helps when you’re trying to secure victory. In case you were looking to invest into some sweet gaming peripherals, I would suggest looking into the latest family of mice, keyboards and headsets unveiled by Corsair earlier this month at Gamescom 2015. The company is already well-known for its quality products, but this may just be its finest work yet. All three peripherals have been specifically designed to give gamers a bit of an edge in MOBAs and MMOs, which is particularly useful if you’re still a newbie. If you already consider yourself a pro, however, you’ll likely also be interested in the new Corsair lineup because of some very neat and innovative features that make them stand out from the crowd.

Corsair STRAFE – The company’s newest mechanical keyboard comes equipped with RGB multicolor dynamic backlighting that can be customized in any number of ways. Right off the bat Corsair is throwing it two contoured sets of key caps, a WASD set for FPS games and a QWERDF set for MOBAs. In addition, each individual key or group of keys can be assigned a different color so that you can macro away in style. The Corsair STRAFE also includes a built-in USB port and sports a detachable wrist rest, complete with fancy texturing designed to be as comfortable as possible. That said, the best part of this keyboard would have to be its “world exclusive” Cherry MX Silent switches that make STRAFE 30% less noisy when compared to other mechanical keyboards. It’s worth mentioning that there will be two models available – the one I already mentioned called Corsair RGB STRAFE Silent and the regular Corsair RGB STRAFE, which features Red or Brown Cherry MX switches.

Corsair SCIMITAR – Moving on to the second member of the family, we’re looking at a stylishly designed MMO mouse that can achieve no less than 12,000 DPI with zero acceleration and offers similar RGB lighting customization as the keyboard. The Corsair SCIMITAR includes 12 mechanical side buttons split into four differently textured areas. You can program these buttons in any way you see fit and thanks to the texturing it’s pretty easy to tell where everyone is without having to check if you’re pressing the right number every few seconds. Interestingly enough, the button slider on the SCIMITAR can be moved back and forth to adjust to any hand size. Why struggle to hold your hand in a certain position when you can just bring the buttons to your thumb?

Corsair VOID – Last but no least, we have the new headset, which also happens to be the company’s  new pièce de résistance. The VOID was built with comfort in mind from the get-go and the pitch “your ears aren’t round, so why buy a round headset?” certainly has some solid reasoning behind it. This product aims to get rid of those annoying ear sores left by long gaming sessions by completely surrounding the ears instead of just simply resting on them. I know, it’s sounds like a no-brainer when you think about it, but most headsets do in fact just sit on your ears for some odd reason. The Corsair VOID isn’t just about style, though, as the headsets are also very practical thanks to the CUE control buttons that allow you to change your audio settings without pausing, or even worse, alt-tabing during the game. Aside from that, you’ve got your noise canceling microphone, your Dolby 7.1 surround sound, your console compatibility, and of course, the same impressive RGB lighting customization that can also be found on the STRAFE and the SCIMITAR.

Having said all that, you’ll have to wait a little while longer if you’re thinking about adding these sweet peripherals to your arsenal because they’re not out just yet. The Corsair VOID headset will be available in three variants: stereo, wireless and USB in late August for $79.99, $99.99, and $129.99, respectively. The wireless VOID will also have a Yellowjacket model priced at $149.99 and exclusive to Best Buy. The Corsair SCIMITAR mouse comes out in September for $80, while both the regular and the silent versions of the STRAFE mechanical keyboard will hit the shelves only in October (with pre-order starting this month) for $149.99 and $159.99, respectively.

If you feel the need to gaze in wonder at the new Corsair lineup please feel free to do so down below. Stay tuned for more news, reviews, giveaways, deals, and all the other good stuff.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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