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For Honor Gladiator Character Review

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Gladiator

After playing with the Gladiator for a while now, it is quickly becoming one of the most exciting heroes on the roster. Fast-paced, able to control an opponent’s movement and equipped with bleed potential, it is an imposing enemy with great mix-ups.

Gameplay

Initially, I started playing very much like a Peacekeeper; both are classed as Assassins and therefore have similar playstyles. Oddly, as a Warlord main, I found myself reverting to the techniques I used playing that class instead and had a degree of success. Gladiator can dodge in any direction and follow up with an un-blockable punch (by pressing the Guard-break button) allowing for a similar technique to the Warlord’s head-butt. Damage is not guaranteed after the punch but does offer a nice daze to keep your opponent on their toes and potentially keep up a long combo.

Taking the crown in its move-pool however is the Fuscina Ictus (foot-stab) and the Skewer. Both un-blockable attacks can be performed during any chain; they can unbalance an enemy and put bleed on an enemy respectively. As the Gladiator can throw out a huge chain of light attacks, opponents must constantly wager between blocking, parrying or dodging in order to avoid taking damage. Skewer can also be used to throw an opponent, allowing you to stack a bit of bleed before throwing them into a wall for further punishment.

Generally speaking, the Gladiator has tools for most occasions but will require strong mind games to keep an opponent guessing, especially an opponent who is prepared to dodge and block efficiently.

Design & Cosmetics

Most of the armor pieces stay true to the classic look of a Roman Gladiator and a wide range of ornaments allow for magnificent looking characters to be created. The Gladiator can be Male or Female with slight tweaks to the chest armor (for obvious reasons) applied to each choice. My personal favorite cosmetic pieces are the array of Trident heads, ranging from brutal-looking, spike-covered implements of torture to elegant, Poseidon-esque designs. Most armor combinations not only make you look, but feel powerful.

One thing I personally think is lacking is the size of the character. Perhaps the Assassin allocation is responsible for this, but the character feels somewhat narrow and looks slightly odd bouncing around like a pogo-stick (albeit a deadly one).

Overall, I hope to see a few more elaborate pieces of chest armor and helmets as I level up further, but am impressed by the designs I have seen so far.

Conclusion

I love the Gladiator. Playing a fast character that can dish out serious damage is incredibly fun, coupled together with a great historical look and sense of power. As the potential final addition to the Knights’ roster the Gladiator certainly earns its place amongst the other tin-cans and I can’t wait to see what the top players can really do with it.

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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