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Nintendo Wins Handheld Patent Case

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Nintendo has won a lawsuit that was filed against it by a company that claimed the Japanese gaming giant’s handheld devices infringed on its patents. The suit was filed over eight of Nintendo’s consoles, including the DSi, 3DS, and Game Boy Advance. Quintal Research Group, the company that filed the case, is a patent assertion firm that is run by the plaintiff, who is himself a patent lawyer.

The case against Nintendo revolved around a patent for a “computerized information retrieval system.” The case hinged on one specific section of the patent, which describes a device “having a generally rectangular shape with a display screen on one side that has a frame with an ergonomic placement of finger controls including a pair of thumb controls on the top of the display with at least one of the finger controls being a cursor or pointer control.”

Nintendo patent lawsuit

That’s rather vague, and Nintendo wasn’t going to give in to the patent trolls. Fortunately for them, Quintal Research’s case was quite dodgy from the start. For one thing, their patent was awarded in 2008, but they were suing over consoles that were released well before that year, such as the Game Boy Advance, which was released in 2004. For another thing, handheld consoles have been prolific for several decades, so it’s unclear how a patent was even awarded for something that was clearly already a well-established invention.

Quintal was apparently quick to inform Nintendo of its patent back in 2009 and even offered them a license to use the patent. Nintendo, which has been manufacturing handheld consoles since the 1980’s, rightly scoffed and dismissed the patent as ridiculous.

“We are very pleased to have this case dismissed,” said Devon Pritchard, General Counsel and Senior Vice President of Business Affairs of Nintendo of America. “The result in this case continues to prove that Nintendo will vigorously defend its innovations against patent lawsuits and will not pay to settle cases simply to avoid litigation. Nintendo continues to support patent reform efforts that reduce the unnecessary and inefficient burden cases like this one place on technology companies in the United States.”

Nintendo is frequently the target of patent trolls. Earlier this year a Slovakian patent troll firm tried to claim they owned the rights to the Wii Balance Board based on a patent for a “method and device for detecting specific states of movement of a user.” That case was quickly thrown out. Sadly, Nintendo doesn’t always win. They lost a suit against Tomita Technologies back in 2014 for infringing a patent for stereoscopic 3D display technology, and had to forfeit 1.8% of all 3DS profits from then on.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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