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World of Warcraft Patch 7.2 Changes Bring Unexpected Result – Monsters Now Scale to Your Item Level

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Players are starting to notice a change with 7.2 that wasn’t really widely discussed. The way it was previously, once a player hit 110 their power gradually increased and you could see that effect on monsters out in the world. Mobs that used to take a minute or two to kill now took 45, then 30, and so on. A big part of the players’ satisfaction with endgame content is seeing continual power increases as they better their gear and character, but World of Warcraft game director Ion Hazzikostas has a different vision for progression at 110.

Players on reddit have complained, noticing that when they take off a piece of gear the enemy’s health actually goes down. User reverendball has stated that he “nearly got three-shot by a non-elite shark off the coast of the Broken Shore” and his item level is 907. Increasing your item level shouldn’t make content harder, and World of Warcraft subscribers are naturally concerned and, in some cases, outraged.

Hazzikostas tried to assuage player concerns, typing out a rather long response that still has players reeling.

“Power progression is an essential part of the WoW endgame, and the last thing we want is to undermine that… We absolutely want you to feel overpowered as you return to steamroll content that was once challenging.

But there’s a threshold beyond which the game’s core mechanics start to break down. When someone trying to wind up a 2.5 sec cast can’t get a nuke off against a quest target before another player charges in and one-shots it, that feels broken. And even for the Mythic-geared bringer of death and destruction, when everything dies nearly instantly, you spend more time looting corpses than you do making them. You spend an order of magnitude longer traveling to a quest location than you do killing the quest target. You stop using your core class abilities and instead focus on spamming instants to tap mobs as quickly as possible before they die.

Our goal is basically to safeguard against that degenerate extreme.”

He went on to admit that the tuning is probably off and that removing pieces of gear should definitely not make a fight easier, but even with little fixes this change honestly pisses me off. Was quest mobs dying too quickly so horrible that we all have to feel underpowered and weak against mobs we used to steam roll? This seems to be the latest in a chain of changes from Ion that don’t necessarily jive with the World of Warcraft community at large. Fixing non-issues and leaving other real problems alone is not doing a lot for his popularity, that’s for sure.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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Gaming

The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Technology

A significant advancement has been made towards the development of a computer that is inspired by the human brain

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Brains and computers may share some functions, such as calculation and organization, but they possess fundamental differences. And their differences are purely structural. Could computers ever be built to mimic the complexity of the human brain? This concept has been in circulation for some time, and scientists have recently made a significant advancement. They created a device that functions similarly to a synapse.

Just like a microbiologist, it’s important to note that the central nervous system is primarily composed of neurons, or nerve cells. They communicate with each other through synapses, which are connections between neurons where information is transmitted and processed. They play a crucial role in the functioning of the brain.

Synapses accomplish this by utilizing ions, which are electrically charged particles or molecules, dissolved in water. Recent research demonstrates the feasibility of developing a synthetic synapse that effectively interacts with water and salts. At the heart of this is a compact device known as an iontronic memristor, which is as narrow as two sheets of paper.

Despite its intricate name, the shape and behavior of this organism are easy to understand. The shape resembles that of a cone and contains a solution composed of water and salts. When an electrical impulse is received, the ions in the water undergo movement, resulting in a change in salt concentration. This is similar to how a genuine brain synapse functions.

“It is truly remarkable that we have been able to achieve the processing of complex information using water and salt, a breakthrough that was previously only possible with solid materials,” stated Tim Kamsma, a graduate researcher at Utrecht University. “We are successfully emulating neuronal behavior using a system that utilizes the same medium as the brain.”

Scientists from South Korea developed the ionotronic memristor, and a fortuitous meeting with Kamsma resulted in a fruitful collaboration. They both recognized the potential of utilizing the device as a computational synapse. It’s fascinating to see how this non-functional computer could potentially pave the way for the development of a device that closely mimics the behavior of our own synapses.

“This is a significant step forward in the development of computers that can not only imitate the communication patterns of the human brain but also utilize the same medium,” Kamsma stated. Maybe this will eventually lead to computing systems that can better mimic the incredible abilities of the human brain.

The study has been published in the prestigious Proceedings of the National Academy of Sciences.

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