Gaming
Agents of Mayhem Board Game Seeks to Improve on the Video Game
Agents of Mayhem is a fun but ultimately underwhelming video game. Many critics state the game is overly grindy and repetitive, but that might soon change. No, Volition isn’t patching the game, but Academy Games is developing a board game based on Agents of Mayhem that promises a unique experience with every playthrough.
The board game, titled Agents of Mayhem: Pride of Babylon, is described by the Kickstarter campaign as a “story-driven 3D tactical boardgame,” and it does mean 3D. The game board includes modular tiles that form several destructible towers, which dynamically affect how players can go about the game. Moreover, the story is derived from player decisions; each action has a “ripple effect” that will significantly impact missions and character abilities. Oh, and Academy Games promises plenty of humor, so the game’s got that going for it, as well.
As you might expect, players will be able to control either the “heroic” titular agents of M.A.Y.H.E.M. or the definitely villainous members of L.E.G.I.O.N., each with his, her, or its own unique upgrades, abilities, equipment, and meticulously detailed plastic miniature. A major sticking point of the Agents of Mayhem video game is players can’t create their own characters, but the board game looks as if it will be a much better fit for the pre-made agents and villains. While the base game will only include the agents Fortune, Hardtack, and Hollywood, along with the villainous Dr. Babylon and a collection of L.E.G.I.O.N. troopers, more will be provided to backers depending on the number of stretch goals unlocked. So far, only the L.E.G.I.O.N. shock trooper and the agent Scheherazade have been announced, but Academy Games promises more down the line. Moreover, players can obtain new building tiles through stretch goals and add-ons for even more explosive mayhem.
Agents of Mayhem: Pride of Babylon looks like a complicated game on paper, as it will require players to manage combat die, resource counters, effect tiles, character cards, and whatever else the board throws their way. It looks chaotic, but what else did you expect from a game with the word “mayhem” in the title? Academy Games has a history of creating award-winning board games, so I am confident Agents of Mayhem: Pride of Babylon will be an enjoyable romp.
As of writing this article, the Agents of Mayhem: Pride of Babylon Kickstarter campaign has blown past its $30,000 goal, which is impressive since the campaign started today. The campaign only has three pledge tiers, starting as low as the $85 early bird special, which contains the base game, the Gaunt character expansion pack, and all stretch goals, including the Kickstarter-exclusive “Total Mayhem” goals. While the $90 tier is identical to the $85 tier (it is meant for those who miss the early bird special), the $115 tier gives gamers a taste of the source material by including the Agents of Mayhem video game. Additionally, only three add-ons are available for purchase: a copy of the Agents of Mayhem game for PC, a set of giant building tiles, and the Johnny Gat character expansion. Now, a friendly reminder: all prices listed on the Kickstarter page do not cover shipping costs.
I look forward to the release of Agents of Mayhem: Pride of Babylon. It looks promising and could very well be the definitive Agents of Mayhem experience.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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