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Agents of Mayhem Board Game Seeks to Improve on the Video Game

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Agents of Mayhem is a fun but ultimately underwhelming video game. Many critics state the game is overly grindy and repetitive, but that might soon change. No, Volition isn’t patching the game, but Academy Games is developing a board game based on Agents of Mayhem that promises a unique experience with every playthrough.

The board game, titled Agents of Mayhem: Pride of Babylon, is described by the Kickstarter campaign as a “story-driven 3D tactical boardgame,” and it does mean 3D. The game board includes modular tiles that form several destructible towers, which dynamically affect how players can go about the game. Moreover, the story is derived from player decisions; each action has a “ripple effect” that will significantly impact missions and character abilities. Oh, and Academy Games promises plenty of humor, so the game’s got that going for it, as well.

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As you might expect, players will be able to control either the “heroic” titular agents of M.A.Y.H.E.M. or the definitely villainous members of L.E.G.I.O.N., each with his, her, or its own unique upgrades, abilities, equipment, and meticulously detailed plastic miniature. A major sticking point of the Agents of Mayhem video game is players can’t create their own characters, but the board game looks as if it will be a much better fit for the pre-made agents and villains. While the base game will only include the agents Fortune, Hardtack, and Hollywood, along with the villainous Dr. Babylon and a collection of L.E.G.I.O.N. troopers, more will be provided to backers depending on the number of stretch goals unlocked. So far, only the L.E.G.I.O.N. shock trooper and the agent Scheherazade have been announced, but Academy Games promises more down the line. Moreover, players can obtain new building tiles through stretch goals and add-ons for even more explosive mayhem.

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Agents of Mayhem: Pride of Babylon looks like a complicated game on paper, as it will require players to manage combat die, resource counters, effect tiles, character cards, and whatever else the board throws their way. It looks chaotic, but what else did you expect from a game with the word “mayhem” in the title? Academy Games has a history of creating award-winning board games, so I am confident Agents of Mayhem: Pride of Babylon will be an enjoyable romp.

As of writing this article, the Agents of Mayhem: Pride of Babylon Kickstarter campaign has blown past its $30,000 goal, which is impressive since the campaign started today. The campaign only has three pledge tiers, starting as low as the $85 early bird special, which contains the base game, the Gaunt character expansion pack, and all stretch goals, including the Kickstarter-exclusive “Total Mayhem” goals. While the $90 tier is identical to the $85 tier (it is meant for those who miss the early bird special), the $115 tier gives gamers a taste of the source material by including the Agents of Mayhem video game. Additionally, only three add-ons are available for purchase: a copy of the Agents of Mayhem game for PC, a set of giant building tiles, and the Johnny Gat character expansion.  Now, a friendly reminder: all prices listed on the Kickstarter page do not cover shipping costs.

I look forward to the release of Agents of Mayhem: Pride of Babylon. It looks promising and could very well be the definitive Agents of Mayhem experience.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Stellar Blade’s difficulty level has been carefully crafted to strike a balance between being challenging and accessible

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The recent Stellar Blade demo has surprised many with its unexpected gameplay style. Rather than resembling Bayonetta or Devil May Cry, as fans anticipated, this PS5 exclusive actually bears a striking resemblance to Dark Souls. The developers at Shift Up have intentionally designed the difficulty of this game. However, they have also included options to provide a slightly easier experience for players who may require it.

In a recent interview on the PlayStation Blog, director Kim Hyung Tae and technical director Lee Dong Gi discuss the design philosophy behind Stellar Blade. According to them, the game aims to provide an enjoyable action experience for all players. However, the studio also wanted to challenge players beyond simply relying on aggressive attacks and combos.

The developers emphasize the significance of closely observing enemy movements and understanding the combat flow in order to respond effectively. By investing in the skill tree, you can improve your skills as the game progresses. Additionally, equipping powerful items like the exospine and gear will provide further boosts to your abilities. Players must carefully consider their battle style, as each piece of equipment offers unique performance. Whether they prefer a speed-focused approach to overpower enemies, an aggressive strategy to overwhelm them, or a cautious approach to navigate through enemy attacks, the choice is crucial.

Featuring a default mode that seems pretty standard, players have the flexibility to easily tweak the difficulty and take advantage of a story mode that offers action assistance whenever necessary. The setting in question effectively hampers an adversary’s mobility, granting you ample opportunity to familiarize yourself with its assault strategies. Additionally, it conveniently provides on-screen cues to indicate the optimal moments for executing parries and evasive maneuvers. “This feature enhances the game’s accessibility and enjoyment, appealing even to those who typically avoid action games.”

Stellar Blade also has a hard mode in store for players, adding an extra layer of challenge. Additionally, the developers have announced that a New Game+ mode will be released after the game’s launch, completely free of charge. As an added bonus, players can look forward to new outfits for the game’s protagonist, Eve. Are you committed to playing on the standard difficulty mode, or are you open to using Action Assist when faced with challenges? We would greatly appreciate your feedback in the comments section.

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The Awesome Arcade Shooter Under Defeat Is Aiming at PS5

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If you haven’t experienced the sheer brilliance of Under Defeat, whether it be in an arcade, on a SEGA Dreamcast, or on the PS3, then you have truly missed out on a life-altering gaming experience. This helicopter-based scrolling shooter is a true masterpiece, showcasing a mesmerizing isometric camera that flawlessly captures the intense on-screen action. The high-definition PS3 re-release brought the classic game to a global audience in 2012 after previously being exclusive to Japan.

And now, it is making its way to the PS5, thanks to City Connection and G.Rev. Although an exact release date has not been announced, the game is set to launch during the winter season. Players can anticipate the addition of fresh music and various enhancements. Unfortunately, there is currently no gameplay footage of the re-release available. However, you can watch a playthrough of the PS3 edition by clicking here.

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Games Industry Mass Layoffs Regrettable and Preventable, According to Larian Studios Publishing Director

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Larian Studios, the developers of the highly acclaimed RPG Baldur’s Gate 3, have taken advantage of their success to voice their concerns about the numerous challenges facing the video game industry today. CEO and founder Swen Vincke recently criticized publishers for their detrimental impact on the industry, stating that their actions have had negative consequences for a significant period of time. Now, the director of publishing, Michael Douse, has provided us with some equally intriguing quotes to work with.

In an interview with Stephen Totilo from Game File (thanks, IGN), Douse doesn’t hold back in his assessment, stating that “these massive operational failures, commonly known as layoffs, are completely preventable mistakes. That’s simply their essence. According to him, these large corporations consistently neglect to plan ahead financially, resulting in a sudden surge of layoffs when the market takes a downturn. It seems they adopt a rather complacent attitude, thinking, “Well, it’s about time.” Now we can as well. We’ve been eagerly anticipating this for a long time. Everyone else is, just like a game critic. So why don’t we? That’s quite disturbing. Deciding on layoffs is an intricate and multifaceted process. However, the notion that it is an unavoidable occurrence is simply false.

One issue arises when it comes to shareholders of publicly traded companies such as EA or Sony. These companies are often unable to swiftly adapt to meet the expectations of their investors. What is the secret behind Larian Studio’s remarkable success? Stay true to your principles, maintain your privacy, and save money for when times get tough. Douse expressed concerns about Larian’s decision to go public, suggesting that it could potentially compromise the quality of their work despite the increased financial resources it may bring.According to his explanation, the whole concept seems incredibly simple, leaving us questioning why other companies struggle to achieve the same level of success:

“We approached it with a day-by-day mentality. We have established reserves as part of our operation. We meticulously planned and prepared, anticipating any potential obstacles and ensuring we had contingencies in place. Fortunately, we don’t have to. We’re incredibly agile. Having agility is crucial. Large corporations lack agility.

 

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