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In order to use the Lululemon subscription service, a Mirror at-home fitness equipment is necessary.

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On October 5th, Lululemon Studio will be accessible.

Lululemon will introduce a new membership program on October 5th that calls for the Mirror at-home workout gadget. The 10,000 on-demand and livestream classes previously available with a Mirror subscription are expanded upon by Lululemon Studio. Members can sign up for in-person lessons at their brick-and-mortar locations at a reduced rate, stream new sessions that are released each week, and access archived online content from studio partners. Eight partner studios are now listed in the program, including AARMY, Y7 Studio, DOGPOUND, FORWARD Space, Pure Barre, Rumble, AKT, and YogaSix. Additionally, members will receive discounts on Lululemon goods and early entry to company events.

The New York Times points out that the new initiative is a component of the business’s efforts to broaden Mirror’s appeal. In 2020, at the height of the COVID-related lockdowns, when individuals were forced to exercise at home, Lululemon paid $500 million for the interactive home gym startup Mirror. As limitations loosened, people once more flocked to gyms. The demand for at-home fitness companies’ products has significantly decreased, and their sales are declining as a result. For instance, Peloton experienced a significant loss of $757.1 million in the first three months of 2022. Lululemon itself reduced their projected Mirror sales for 2021 from $250 million to $275 million to between $125 and $130 million.

All current Mirror subscription holders will immediately upgrade to Studio memberships, which will cost $39 each month. Those who don’t already own a Mirror will need to purchase one initially. Lululemon will offer Mirror for a brief period of time beginning on October 5th at a price of $795 (originally $1,495) in an effort to decrease the entry barrier.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic

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Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.

Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.

The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.

What do you think of this new strategy for Techland the developer?

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Project Astrid is involved, according to Splash Damage Streamers, Shroud, and Sacriel

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Project Astrid, allegedly a AAA open-world survival game being created in collaboration with streamers and content makers Mike “Shroud” Grzesiek and Chris “Sacriel” Ball, has been teased by UK company Splash Damage. Since the beginning of the project, both have been involved.

Project Astrid is not much more than a mystery. We shouldn’t anticipate witnessing gameplay any time soon because it is still in the preproduction stage. According to Project Astrid’s creative director, Lance Winter, “Sacriel and Shroud are important members of our development team. They bring a distinct and new viewpoint with them. Also, they’re giving us brand-new perceptions of what gamers and game designers want in real life. These are the authorities in this field.

As Splash Damage has been developing multiplayer shooters for more than 20 years and has produced games like Enemy Territory: Quake Wars and Wolfenstein: Enemy Territory, a collaboration with Shroud and Sacriel may certainly result in some intriguing results.

What do you think of the Project Astrid announcement from Splash Damage and the connections to Streamers, Shroud, and Sacriel?

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Wo Long: Full Patch Notes for Fallen Dynasty Version 1.04 Are Now Released

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Wo Long: Fallen Dynasty, an excellent action role-playing game, has received a new patch. It will just take a minute to download and install on a PS5, but it contains a number of tweaks and problem fixes.

A few tiny adjustments to a few features should make things run a little bit more smoothly. The best example is that arrows, projectiles, and consumables will now automatically restock from the store whenever you get close to a Battle Flag.You can now switch locks on during several animation sequences, access the travel screen after winning battles, and more thanks to the patch.

Also, a long list of bug fixes should make the game more enjoyable for those who are affected, and certain balancing adjustments have been made to modify the difficulty in specific regions. The following patch notes show what an extensive patch it is:

Adjustments/Additional Features
  • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
  • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
  • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
  • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
  • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
  • Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
    • Adjustments to the AI
    • Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
    • Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
  • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
  • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
  • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
  • Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
  • Fixed a bug that prevented embedment on locked equipment.
  • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
  • Fixed a bug that allowed users to sell equipment registered to favorites.
  • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
  • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
  • Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
  • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
    Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
  • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
  • Fixed other minor bugs.
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