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New Teaser For Five Nights At Freddy’s 4

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Scott Cawthon just loves messing with his fans. A new image has appeared on his website teasing Five Nights At Freddy’s 4, so here comes the inevitable analysis.

Five Nights At Freddy's 4

Like the first teaser image from last month – and by last month, I mean 10 days ago – the image carries an October 31 (Halloween) date. The text presumably is hinting that this game will reveal who’s really behind the haunted animatronics, although solid answers from Scott Cawthon may be too much to wish more.

Since Five Nights At Freddy’s 3, we’ve learned more about the animatronics, which are haunted by the spirits of murdered children. Minigames in between the five nights indicated the murderer, who is always shown in purple, hid inside the Springtrap animatronic to escape the ghosts of the children and subsequently got himself killed. The image on Cawthon’s site is by no means clear, but, at least at first glance, it appears to be Springtrap, as is shown by the second jaw. Or it could be Freddy. Or Foxy. Or any of them, really.

Several fans have already flocked to adjusting the image to find any extra hints. Cawthon has a tradition of hiding extra messages inside images, and this one is no exception. A brightened version of the image shows the word “NIGHTMARE” scribbled all over. It’s hard to make out, but it’s there, I promise.

5 Nights At Freddy's 4 Brightened

Brightening the image also reveals more of the animatronic, making it clearer that it’s most likely Springtrap. Given that Springtrap is supposedly confirmed as being haunted by the murderer, this makes the text even more interesting. Maybe Five Nights At Freddy’s 4 is going to cast doubt on the conclusion drawn at the end of the last game.

And is it just me, or does Springtrap look a little Scissorhands-esque here? His fingers look more like bibs and bobs you’d find lying around on the Enterprise than the stuff animatronics would be made from.

Several videos have already popped up on YouTube with fans going through what they think this latest image means.

https://www.youtube.com/watch?v=dB9w5EqhsY0

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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