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While World of Warcraft is by no means the first MMO, it’s indisputable that Blizzard’s behemoth of a game has been the most successful iteration by far. WoW really brought MMOs into the mainstream and defined what a modern, successful online game entails. That said, the game is not without its issues. After 6 expansions, Blizzard has had plenty of time to keep improving on the game, but there remain some problems that plague the game to this day. Is World of Warcraft in 2017 worth your time? We take a look at the current state of the game and Blizzard’s plans moving forward to determine if WoW still “has it” or if it’s a “has been”.

Coming off of Warlords of Draenor, Blizzard had a lot to prove. Though the company has stopped providing exact subscriber numbers, it was clear as someone who played the game frequently that World of Warcraft was hemorrhaging subscribers pretty quickly throughout the expansion. Due to most resources being funneled into development for the Legion expansion, raiders were left with over a year of farming the same raid again and again. If I never set foot in Hellfire Citadel again I’ll be perfectly happy! The lack of content combined with the unintentional isolation of players introduced with Garrisons were just a few of the problems with Warlords of Draenor. Does World of Warcraft in 2017 address these issues? For the most part, yes.

With World of Warcraft Legion, Blizzard has committed to providing more regular content updates. They stressed that the expansion cycle might be a little longer than it was previously, but that’s a fine trade off if we can avoid the dearth of content we experienced near the end of Warlords of Draenor. The company laid out the plans for World of Warcraft in 2017 and beyond, and committed to a release schedule of big patches with smaller patches in between. The big patches will include huge content releases like raids and dungeons, while the smaller patches provide balance fixes and more “fun” features.

Blizzard has made good on their release schedule so far, providing regular content updates and releasing content quickly (in some people’s opinion, a little too fast!). The developer went a little overboard, however, in making sure people constantly have something to do. World of Warcraft in 2017 is more of a grind than it has ever been in the past. While in previous expansions, you stopped doing dailies when you reached exalted with the faction you were working on, there’s a never ending stream of quests to do and there’s always a reward for them. The reward, however, is artifact power – a system which I dislike pretty strongly.

For those who are unaware, in World of Warcraft Legion, players wield an Artifact Weapon – an iconic weapon with accompanying class and spec flavor. Players keep the same weapon the entire expansion and continually upgrade it and increase its power using artifact power. Currently there is a cap on how much artifact power you can dump into empowering your weapon, but it takes a lot of dedication and grinding to get there. While previously, high-end raiders just had to worry about keeping their gear up to date, they now have to spend all day grinding world quests and mythic+ dungeons to keep on the cutting edge of damage or healing.

Speaking of Mythic+ dungeons, that’s another thing I feel Blizzard did right with Legion. World of Warcraft in 2017 now has an “endgame” of sorts for small groups. By doing dungeons with dangerous affixes and increased difficulty, players who don’t want to commit to a raid team can now receive gear similar or even exceeding raid gear item level. Of course, you’re not going to get your tier pieces out of a Mythic+, but it’s still a good alternative for non-raiders and a great supplemental activity for those who do raid. Other than the elitism of the community making it very difficult to actually get a group, I think this feature was implemented well.

While Blizzard definitely improved a lot of stuff with Legion when you compare it to Warlords of Draenor, they kept some leftover mechanics i wish they’d remove. World of Warcraft in 2017 still has a “garrison” of sorts. You see other players in your class hall, but there’s still the annoying follower mechanic with garrison quests. I personally haven’t even bothered leveling up my followers more than absolutely necessary because I really really hate the mechanic. I think a lot of people weren’t huge fans either, so I’m not 100% sure why they kept it in.

So the big question: Is World of Warcraft in 2017 worth it? I’m honestly not sure. I’m still playing largely because I have a guild I really enjoy playing with, but the endless grind for artifact power has really turned a lot of my friends away from the game. What at first seemed like a huge amount of neverending content quickly turned into a long grind that makes me dread logging on. The raiding is fun and I enjoy playing my class (Holy Paladin), but I don’t find myself logging on except for my raid nights.

If you’re really into the game and really want to focus on maximizing one character without running out of things to do, World of Warcraft in 2017 is probably designed with you in mind. If you hate a grind, you might want to hold off on Legion for now.

Regardless of the issues with the game, World of Warcraft is no doubt a polished experience that offers a huge amount of content. It may start to run into issues where longtime players start to tire of the grind, however, if Blizzard isn’t careful.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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