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While World of Warcraft is by no means the first MMO, it’s indisputable that Blizzard’s behemoth of a game has been the most successful iteration by far. WoW really brought MMOs into the mainstream and defined what a modern, successful online game entails. That said, the game is not without its issues. After 6 expansions, Blizzard has had plenty of time to keep improving on the game, but there remain some problems that plague the game to this day. Is World of Warcraft in 2017 worth your time? We take a look at the current state of the game and Blizzard’s plans moving forward to determine if WoW still “has it” or if it’s a “has been”.

Coming off of Warlords of Draenor, Blizzard had a lot to prove. Though the company has stopped providing exact subscriber numbers, it was clear as someone who played the game frequently that World of Warcraft was hemorrhaging subscribers pretty quickly throughout the expansion. Due to most resources being funneled into development for the Legion expansion, raiders were left with over a year of farming the same raid again and again. If I never set foot in Hellfire Citadel again I’ll be perfectly happy! The lack of content combined with the unintentional isolation of players introduced with Garrisons were just a few of the problems with Warlords of Draenor. Does World of Warcraft in 2017 address these issues? For the most part, yes.

With World of Warcraft Legion, Blizzard has committed to providing more regular content updates. They stressed that the expansion cycle might be a little longer than it was previously, but that’s a fine trade off if we can avoid the dearth of content we experienced near the end of Warlords of Draenor. The company laid out the plans for World of Warcraft in 2017 and beyond, and committed to a release schedule of big patches with smaller patches in between. The big patches will include huge content releases like raids and dungeons, while the smaller patches provide balance fixes and more “fun” features.

Blizzard has made good on their release schedule so far, providing regular content updates and releasing content quickly (in some people’s opinion, a little too fast!). The developer went a little overboard, however, in making sure people constantly have something to do. World of Warcraft in 2017 is more of a grind than it has ever been in the past. While in previous expansions, you stopped doing dailies when you reached exalted with the faction you were working on, there’s a never ending stream of quests to do and there’s always a reward for them. The reward, however, is artifact power – a system which I dislike pretty strongly.

For those who are unaware, in World of Warcraft Legion, players wield an Artifact Weapon – an iconic weapon with accompanying class and spec flavor. Players keep the same weapon the entire expansion and continually upgrade it and increase its power using artifact power. Currently there is a cap on how much artifact power you can dump into empowering your weapon, but it takes a lot of dedication and grinding to get there. While previously, high-end raiders just had to worry about keeping their gear up to date, they now have to spend all day grinding world quests and mythic+ dungeons to keep on the cutting edge of damage or healing.

Speaking of Mythic+ dungeons, that’s another thing I feel Blizzard did right with Legion. World of Warcraft in 2017 now has an “endgame” of sorts for small groups. By doing dungeons with dangerous affixes and increased difficulty, players who don’t want to commit to a raid team can now receive gear similar or even exceeding raid gear item level. Of course, you’re not going to get your tier pieces out of a Mythic+, but it’s still a good alternative for non-raiders and a great supplemental activity for those who do raid. Other than the elitism of the community making it very difficult to actually get a group, I think this feature was implemented well.

While Blizzard definitely improved a lot of stuff with Legion when you compare it to Warlords of Draenor, they kept some leftover mechanics i wish they’d remove. World of Warcraft in 2017 still has a “garrison” of sorts. You see other players in your class hall, but there’s still the annoying follower mechanic with garrison quests. I personally haven’t even bothered leveling up my followers more than absolutely necessary because I really really hate the mechanic. I think a lot of people weren’t huge fans either, so I’m not 100% sure why they kept it in.

So the big question: Is World of Warcraft in 2017 worth it? I’m honestly not sure. I’m still playing largely because I have a guild I really enjoy playing with, but the endless grind for artifact power has really turned a lot of my friends away from the game. What at first seemed like a huge amount of neverending content quickly turned into a long grind that makes me dread logging on. The raiding is fun and I enjoy playing my class (Holy Paladin), but I don’t find myself logging on except for my raid nights.

If you’re really into the game and really want to focus on maximizing one character without running out of things to do, World of Warcraft in 2017 is probably designed with you in mind. If you hate a grind, you might want to hold off on Legion for now.

Regardless of the issues with the game, World of Warcraft is no doubt a polished experience that offers a huge amount of content. It may start to run into issues where longtime players start to tire of the grind, however, if Blizzard isn’t careful.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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Gaming

The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Gaming

Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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