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Here’s everything we know about Square Enix’s Left Alive so far.

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Left Alive Concept Art Square

One of the highlights of the Sony Press Conference at TGS 2017 was the cryptic Left Alive, a third-person survival shooter by Square Enix.

Following the initial reveal teaser, Square Enix has slowly drip fed more information about the upcoming game and its setting. As part of the Front Mission world, Left Alive features three key protagonists fighting for survival in a desolate Russian city.

It’s been confirmed to take place in 2127, putting it somewhere between Front Mission 5 and Front Mission Evolved, although it won’t share the same tactical-RPG roots. As a survival action game, Left Alive sees you scavenging battlefields, crafting and exploring non-linear paths through the story.

Left Alive Stealth

While you can beeline straight for the next objective, Left Alive will reward exploration, taking detours or scouting enemies will result in less resources being used and thus, a better chance of survival.

Since the game is also part of the same universe as Front Mission, it’s been confirmed to include the ‘Wanzers’. These huge mechs are a staple of the series and while they’ll mostly appear as enemies, it does seem like players will be able to steal one and go for a joyride. Mech customisation has apparently been removed, potentially showing a new focus on player characters rather than Wanzers.

Both producer Shinji Hashimoto and director Toshifumi Nabeshima have said Left Alive was born from the desire to make a ‘new Front Mission world with a new lineup’, although they were both adamant it should also be shown from a different perspective. With industry veteran Yoji Shinkawa helping out on character designs, there’s certainly no lack of talent behind the game.

Left Alive Concept Art Character

Left Alive Concept Art Mech Wreckage

Although further character or plot details are sparse, recent screenshots and concept art show that the game takes place in a number of different settings throughout the city. These screenshots also suggest a pretty heavy stealth element, hiding from roving mechs and enemy soldiers.

The story apparently begins after an ‘event’ kick starts a war, so it’ll be interesting to see how each of the main characters is introduced. Beyond that, it’s all speculation at this point.

You can watch the TGS 2017 trailer for Left Alive below.

Left Alive is slated to release for Playstation 4 and PC in 2018.

 

 

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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