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Rainbow Six Siege Y3S3.1.2 Update Out This Week; Patch Notes Detailed

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Rainbow Six Siege Y3S3.1.2 update patch

Rainbow Six Siege will be getting a new patch this week, which brings the game up to version Y3S3.1.2 and brings fixes to numerous glitches. The patch is focused primarily on addressing some bad exploits that are currently available in the game, with the previously-announced balancing changes being put on the back burner for the time being.

Some of the exploits that will be taken care via this new Rainbow Six Siege patch includes the invisibility glitch and the deployable shield vaulting bug. The invisibility glitch would allow players to remain completely invisible for the entire match, whereas the deployable shield vaulting bug let players vault through windows whenever shields are placed perpendicular to any window. A glitch on the Oregon map also let players clip through the washing machine, though that will be going away, as well.

The following are the complete Rainbow Six Siege Y3S3.1.2 patch notes:

Bug fixes

General

Fixed – Deployable shields placed perpendicular to a window prevent vaulting.
Fixed – The operator is invisible when players load into game.
Fixed – Pistols have their reticle misaligned with the center of the screen while shooting.
Fixed – No toggle for Montagne and Pulse special abilities (now comes with toggle).
Fixed – Cannot access Bulletproof Camera by pressing the secondary gadget button while prone.
Fixed – While prone, using melee and standing up will switch the knife animation to shield.
Fixed – The Stun Grenade VFX can be cancelled under certain conditions.
Fixed – The squad leader remains alone in a match after one squad member leaves when the leader starts the match.
Fixed – Latency, micro stutters and graphical issues after playing multiple matches and maps in the same Custom game session.
Fixed – End of round timer does not stop when initiating the defuser plant at the last moment.

Minor

Fixed – Clipping issue on Lion’s uniforms.
Fixed – Hibana’s face appears washed off when equipped with the Yurei headgear.
Fixed – Holding down both gadget buttons and releasing them in a certain order switches away from Pulse’s Cardiac Sensor.
Fixed – The Chalkboard uniform for Hibana does not appear properly while in First Person.
Fixed – Blitz’s arm is delayed when leaning, causing clipping issues with shield.
Fixed – The observation tool icon is missing from the select spawn location screen for attackers in preparation phase in Ranked.

Charms

Fixed – A second “Gold Lion Chibi” will float next to the weapon it is attached to.
Fixed – Equipping a country flag charm on the SPSMG9 will also apply on Clash’s CCE shield.
Fixed – Chibi charms are not properly placed on Clash’s CCE Shield in load out.
Fixed – Multiple charms are clipping through Blitz’s and Clash’s shields.
Fixed – Charms equipped on Clash’s shield are not visible in 3rd person view.

Pick and ban

Fixed – When Joining in Progress during a ban reveal, players will always see the blue smoke.
Fixed – Joining in Progress with previously selected operator does not update teammates blocked operators.
Fixed – During the ready screen, the sizes of the operator’s cards are not consistent.
Fixed – The “Change floor” button is missing in the tactical map.
Fixed – The bullet point that indicates the currently voted OP disappears after changing display mode.

Maps

Bank

Fixed – Valkyrie Black Eye can see through the ceiling when placed on in a spot on 2F Bank.
Fixed – Spot in 1F Tellers Office allows Valkyrie’s Black Eye to see the corridor and staircase.
Fixed – Spot in 1F Archives allows throwable gadgets to reach 2F Skylight Stairwell.

Clubhouse

Fixed – Attacker drones can see through the ceiling underneath 1F Lobby and Bar.

Consulate

Fixed – Drone has no collision with the terrace edge from West Front Yard.

Hereford Base

Fixed – Ranked Match Action phase lasts for 4 minutes on Hereford Base.
Fixed – Equipping a shield drops the fps by 10–20 on Hereford Base.
Fixed – Unstable FPS in Hereford Base.
Fixed – Maestro’s gadget is vulnerable by breaking cosmetic destruction, Small pinstripe carpets across the map.
Fixed – Players can hide under a desk in 1F Prep Area.
Fixed – Defuser cannot be picked up after being dropped between the wall and the ammo box in 1F Garage.
Fixed – Defuser cannot be picked up after being dropped between the wooden planks located in EXT Barnyard.
Fixed – Thatcher’s EMP grenade does not turn off the faux volumetric glow from the ceiling lights in EXT Barn.
Fixed – Small gap in 2F bathroom ceiling on Hereford base rework.

House

Fixed – Players can clip inside a wall using a deployable shield at 2F Workshop.

Kafe

Fixed – Players cannot pick up armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge.

Oregon

Fixed – Operators can get stuck inside a pile of boxes in 1F Office.
Fixed – Player can vault inside the washing machine on Oregon.

Operators

Buck

Fixed – If Buck mounts Tachanka’s LMG Turret with the Skeleton Key on and leaves it, no interaction can be made with the turret afterwards.

Clash

Fixed – Clash can instantly go into ADS with her secondary after un–equipping her shield.
Fixed – Clash is not able to use Observation Tools while her CCE shield is extended.

Echo

Fixed – Instead of disappearing when Echo’s Yokai hover drone is disabled, the “Jump” button appears greyed out.
Fixed – If a disabled Yokai hover drone is picked up and re–deployed, it will still be in the disabled state when redeployed.

Finka

Fixed – Finka’s Spear308’s damage falloff over distance is too high.
-Maverick

Fixed – Maverick’s blowtorch makes no sound on the first use on a wall.
Fixed – Blowtorch SFX persists after Maverick is killed while using it.

Mira

Fixed – Black Mirror can be destroyed from the other side of a reinforced wall.
Fixed – Mira can place her Mirror under another destroyed Black Mirror.

Rainbow Six Siege is available for PlayStation 4, Xbox One and PC. The game is currently in its third year of support from Ubisoft, with the developer electing to continue to support the game rather than develop a sequel.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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