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One of the best PlayStation games ever made is God of War Ragnarok

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It’s not often that a game makes you feel so simple. To finish something and think, “That was one of the best games I’ve ever played.” But it was clear with Ragnarok. The sequel from Sony Santa Monica is a high point for the genre and beats all first-party games on PS5 to date.

It’s also hard to talk about, because Ragnarok’s best feature is that it can surprise people. There are big parts of this game and many of the things that make it so amazing that you should be able to play it without knowing what’s going to happen.

People kept asking, “Are they really going to do that?” as the end of the Norse Saga reached its peak. It’s an adventure with an intense ending that is one of the most memorable in modern games. It uses epic spectacle in a way that is rarely done.

But what makes God of War Ragnarok so great isn’t just the big moments. If anything, the times of peace between Kratos and Atreus’ march towards Ragnarok, the war that will end the world, make them even better.

Now that Atreus is older, taller, and fully aware that he is half-giant and half-god Loki, he is struggling with his fate, which Kratos does not want him to fulfill. What this conflict shows up as early on is basically rebellion by teenagers. That very common feeling of being a teenager and thinking you know everything and your parents just don’t get it.

The strength of the God of War duology has always been making the Gods into characters that are easy to relate to and have a lot of depth, and Ragnarok just keeps doing that. Within ten minutes, Sunny Suljic, a key player in this game, will have made such a huge improvement that many players will be in tears.

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Kratos does not want to go to war again. Even though he is God, he is determined to leave that life behind, which is why he came to these shores in the first place. However, he knows it is inevitable and is struggling with his own death. He wants to protect Atreus, but he knows that by doing so, he is pushing away the thing he loves the most. Kratos is having a hard time accepting that Atreus is no longer a boy and is now a man.

All of this is happening in the shadow of Asgard and its leader, who isn’t too happy about it. After Kratos killed a god for a short time in the last game, Thor comes to his door with Odin, the All-Father. He wants to make a peace deal between Kratos and the Asgardians so that Ragnarok doesn’t happen.

Odin is a mix of a mob boss and a cult leader, and Richard Schiff plays him. He hits the figure of George Carlin and spouts poisonous insults at everyone around him. He’s not like any other bad guy in the show. The writing strikes the perfect balance between complete distrust and the possibility that this call for peace could be real. His whole Asgardian clan is written very well. Instead of being cartoon villains, they are more like a Norse-themed episode of Succession when it comes to the drama between them.
“But what makes God of War Ragnarok so great isn’t just the big moments. If anything, the times of peace in between Kratos and Atreus’ march towards Ragnarok, the war that will end the world, make them better.
We’re at the point where we don’t want to talk about the story any more because it needs to be seen for yourself how quickly things get worse. Even trying to tell the whole story in the first seven hours would ruin some of the best surprises of the year.

Not surprising is how great it feels to play God of War: Ragnarok. The combat system, which was one of the best parts of the first game, has been improved and now feels tighter. New abilities and moves have been added, making fights feel much more varied than in the first game. This is also helped by the fact that enemies have been changed a lot. No longer do players have to fight a never-ending stream of Draugrs. Instead, each realm has a variety of unique enemy classes that make combat more difficult and push players out of their combat comfort zones.

Because this is a long game, it’s important that the fights stay interesting and new. Not only does the main path take about 20 hours to finish, but the huge amount of side content and the post-game, which is much more fleshed out and big than the first game, will add another 10 hours to that.

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This isn’t your typical open-world stuff. There are a lot of side quests in places you’ll pass through quickly if you don’t look around. We really think you should finish these quests before the end of the game. Most, if not all, of the dialogue will talk about what’s going on, and if you do these quests after the end of the game, they won’t have as much to do with the main story. There are puzzles to solve, fights that are even more brutal than the legendary valkyrie fights from the first game, and a huge amount of lore to learn about.

And the worlds you are exploring are absolutely gorgeous. This isn’t just about making things look real (though we did wonder how many dozens of people it took to make snow that looks photoreal as a background for you to behead things), it’s about the epic art direction. Everything is bigger and grander. It is a very expensive game in a way that video games don’t usually get to. Play it on a screen as big as you can.

The game has a performance mode and a fidelity mode, and both can be boosted with a high frame rate if you have a TV to show it off. Even though the fidelity mode is beautiful and the photo mode will be great for digitally touring the realms when it’s finally added, the 70 to 90 FPS we got out of performance mode on a 120hz screen is crazy. If you compare how this game looks and runs to how the first one did when it first came out, it feels like a generational jump, even if some parts of the game don’t.
“The combat system, which was one of the best parts of the first game, has been improved, feels tighter, and more moves and abilities have been added to make fights feel much more different than they did in the first game.”
God of War Ragnarok is probably Sony’s last big cross-generation game. The game doesn’t feel like it was held back in terms of performance, graphics, or scope, but it does have a few marks from being on PS4. On the PS5, areas aren’t as big as they could be, and there are a lot of “duck under the wall” loads, but that’s about it for leftovers from the last generation.

We had played the game for 10 hours before someone told us about them. This was mostly because we were too busy laughing at the ridiculous opening act to notice some annoying last-gen concessions. Fast travel between realms is almost instant when you use the realm between realms. It takes longer if there is dialogue to finish before the magical door opens.

Bear McCreary’s music is so good that it deserves special attention. It really does sneak up on you, and when it does, it doesn’t so much pull at your heartstrings as hook onto them with a Blade of Chaos and throw them across the room. When it needs to be quiet, the soundtrack is, but when it needs to be emotional, it does so in a great way.

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As we got closer to the end of God of War: Ragnarok, we couldn’t help but think about how incredibly far the series has come. It’s hard to believe that this game, which shows how a parent and child’s relationship changes as the child grows up, is the same one that began on the PS2 with us ripping the heads off of Hydras and throwing pieces of an old Greek temple at Zeus.

Epic music by Bear McCreary signaled the start of the end, and the chills we felt were rare in media. It made me think of how amazed I was when I saw The Lord of the Rings: The Return of the King in the theater and couldn’t believe that something this big could exist. In video games, it’s not often that you can say, “I’ve never seen anything like that before.” The final bow of Ragnarok is one of those times. It’s full of them, to be exact.

God of War Ragnarok shows that the company that made it is at the top of its game. It is not only one of the most powerful games ever made, but it is also a standard for the current generation that other studios should try to reach.

The story of Kratos and Atreus will go down in history as one of the best, and Christopher Judge and Sunny Suljic deserve all the praise they can get for bringing these characters to life.

It’s a march to victory. Even though it appeals to people of many different ages, the game’s visual, aural, and emotional symphony completely drowns out the small things that make it so. A truly unbeatable duology comes to an end with a final act that may be the best in all of gaming.

God of War: Ragnarok is an amazing game. It’s important in a way that few other releases are. It’s a game that does everything it sets out to do to the highest standard. It has great acting and a great story that leads to a jaw-dropping ending.

Pro

Combat that is polished, addicting, and always different
Visually stunning
Chrisopher Judge and Sunny Suljic give two of the best performances in the history of video games.
A story that is both epic and heartbreaking
Incredible score

Cons
Some minor cross-generational scars

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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