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We now believe that Blizzard’s most recent trip to hell was 20 hours of Diablo 4 on the PlayStation 5

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We’ve spent about 20 hours with a Diablo 4 preview build on the PS5 over the past week or two, with nearly complete access to a sizable (and primarily snowy) portion of the game’s open world area. We have a good understanding of what the upcoming action RPG is about thanks to the main story missions and a variety of side tasks that it includes.

The gist of it is that Diablo 4 is more ambitious in scope than Diablo 3, while yet being more “grounded” than Diablo 3. There’s no denying that it still has that Diablo feel to it, but this is Diablo in the style of a more conventional role-playing game as you go from village to town to city, helping people with their issues and slaying various creatures in the process.

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Even if there are still hub places, the emphasis in this much anticipated sequel is clearly on exploration. In the build we played, Kyovashad served as our main port of call. Once more, Diablo 4 takes place in an open environment filled with wandering packs of monsters, randomly generated incidents, and despondent task givers. You are completely free to go and do whatever you like, while some areas require a higher player level than others to avoid being torn apart by much more powerful enemies.

From what we’ve experienced thus far, the game does a fantastic job of luring you off the usual road. Thanks to a map that’s dotted with dungeons and sites of interest, purposely luring you away from your current objective marker, it can occasionally feel like an isometric version of Skyrim. Without even mentioning the all-important loot that can be collected in treasure boxes and dropped by defeated adversaries, of course.

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Even though we were playing an incomplete and content-limited build, we couldn’t help but care about how our character developed. As the game keeps you hooked with equipment drops and a nearly continual influx of experience points, Diablo’s addictive tendencies are immediately clear. Even the skill tree’s branching structure entices you, making it necessary for you to select between various powers and then several variations of those abilities. It won’t take long for you to start considering progressively powerful character builds and to reset your skill point allocation for a little amount of gold before committing to a whole different and fascinating style of play.

Yes, there is a ton of room for experimentation here, especially since you are always free to stray into the open world and test your fighting skills in an unrestricted manner. Only the Barbarian, Rogue, and Sorcerer character classes were available to us, but each of them feels as distinctive as you’d imagine, and that only becomes more and more obvious as you go through the aforementioned skill trees.

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Level 25, though, was the upper limit in this test edition, so we could only catch a glimpse of what a super-strong protagonist may play like. However, we can agree that Diablo 4’s fighting clearly has a more tactical element. The fact that combat don’t only involve you comparing your stats to those of your adversary, at least not in the early going, is possibly the largest departure from Diablo 3. You’re still using your powers and making the most of your equipment, but since there is no automatic health regeneration, you must employ healing potions when the going gets tough.

Thus, efficiency is key in combat. The game’s new dodge system comes into play in this situation since it can make all the difference in how you position yourself before using a high-damage ability. Dodging must now be used sparingly because it has a five-second cooldown, such as when you have no choice but to avoid a boss’ special attack. The fights in Diablo 4 have a much more methodical flow as a result, and everything also seems heavier. Not to the point where responsiveness is hindered, but you’ll notice the extra crunchiness if you’re experienced with Diablo 3’s arcade-like style.

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The animations reflect this heaviness as well. Each hit packs a punch, and the visual effects may be absolutely satisfying. A prime example of this is the Barbarian’s “Upheaval” ability, which allows the fighter to rip through the ground with a two-handed weapon while tossing chunks of rock and dirt in the direction of the enemy. The entire animation, especially as the projectiles crush your enemies, is pleasingly cruel.

The fact that Diablo 4 feels fantastic to play, especially at this early level, is what matters most. There is a wonderful sense of rhythm when you are cleaving through hordes of foes once you have earned a suite of powers that you can mix and match.

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However, facing off against bosses hasn’t been as satisfying. Big monsters feature distinct attack patterns and substantial health bars in an obvious attempt to distinguish true boss battles from simple skirmishes. That’s not very novel for Diablo, but the bosses we faced in this preview build tended to focus on awkward bullet hell-style sequences. These portions were frequently difficult to read and had questionable hitboxes, which is not ideal if you only have a few health potions available.

Aside from these occasionally awkward encounters, Diablo 4 has been a blast during our brief time with it. Hopefully the boss fights are fixed prior to the release of the full game. While the transition to an open world structure seems to have given the experience a deeper respect of the scenery, its addictive treasure and character growth mechanisms still seem to be in place.

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This fourth installment of Blizzard’s enduring franchise resembles both Diablo 2 and Diablo 3 in several ways. It’s both the former’s love of fantastical terror and the latter’s attitude to brisk combat and possibly dizzying power trips. This is particularly true of the game’s primary story, about which we can’t disclose too much but which unquestionably leans toward the darkest aspects of the franchise. This is also supported by the art direction; although it is an unabashedly dismal journey, it is all the more captivating for it.

So, keep an eye out for Diablo 4 in 2023. Long-time players may not enjoy some aspects of the game right first, such as its MMO-like shared player hubs, but this feels like a logical step for the franchise, replete with assurances of long-term, live service support. As always, the proof will be in the eating, but based on everything we’ve seen and experienced in Diablo 4, we’re beyond excited.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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Gaming

The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Gaming

Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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