Gaming
Star Wars Jedi: Survivor Review
Star Wars is one of the few pop culture franchises that won’t die. Andor shows that even in the galaxy far, far away, good stories can be told. After the controversial Star Wars Battlefront 2, Star Wars Jedi: Fallen Order delivered a great game. Star Wars games are better three-and-a-half years later.
Star Wars Jedi: Survivor, like God of War Ragnarok, may appear like a retread, but play it to find how much better it is. Cal Kestis’ story continues with new planets, side content, and quality of life improvements. Star Wars Jedi: Survivor is one of the franchise’s best games.
Our brief review process always agreed. We only confirmed it 24 hours ago. Before a Day 0 patch, frame rate drops and screen tearing were severe. We loved the experience, but the launch was unacceptable. Version 1.02 saved Star Wars Jedi: Survivor in the final hour.
Performance Mode now mostly hits 60 frames per second at 1440p resolution. The occasional frame rate drop is nothing compared to what was standard before. Screen tearing is also gone.
However, the smooth frame rate makes Star Wars Jedi: Survivor easier to enjoy without any issues. Its vast worlds and breezier Dark Souls formula return. The Pyloon’s Saloon on Koboh is your home base for a long list of side content and collectibles.
Cal arrives on the backwaters planet to repair his ship after a story-focused introduction. One of the game’s most satisfying loops is reviving Rambler’s Reach Outpost, which becomes more important later. You can recruit and bring friends to the cantina by doing quests and meeting people. Exploration becomes more rewarding with the promise of new conversations and more missions if you meet a friendly person.
Characters make the story. While your goal of a new Jedi home on Tanalorr is intriguing, it’s the Mantis crew and Pyloon’s Saloon that will make you care. They’re charming, funny, and worth talking to.
Even if you don’t find a new home base, exploration is addictive, giving you one more place to search. With verticality and a large map, you could easily double the 25 hours it takes to beat the story.
Compared to Jedi: Fallen Order, combat hasn’t been expanded, but a new stance system lets you choose a lightsaber and control its use. Dual wielding, twin blades, and blaster use depend on the opponent and number of them. It expands your Force experience.
Meditation Points serve as Bonfires, death resets experience points, and the game has a slightly higher difficulty curve than other action-adventure games. You can customize the experience with multiple difficulty options.
Respawn Entertainment also brings back Metroidvania, teasing later powers and abilities in early areas. Puzzles are challenging and add to the exploration loop. The prize is customizing Cal, BD-1, and your lightsaber.
Star Wars’ quirky dialogue and music complete it. The former is stunning, with film-like tracks. Jedi: Survivor’s best feature is the latter. Before combat, droids and stormtroopers will talk about how they’ll kill the Jedi, only to be stabbed by a lightsaber seconds later. Good stuff.
Visuals aren’t. They’re inconsistent: cutscenes look great but gameplay doesn’t. In-game action could never match the game’s 147GB cutscenes. The PS5 version should support the DualSense controller, but its features are rarely used. Haptic feedback and adaptive trigger resistance rarely occur when using the Force.
Conclusion
Star Wars Jedi: Survivor, like any good sequel, builds on the first game and improves it. Combat is fun and has more options, exploration is amazing, and Metroidvania puzzles and rewards are satisfying. It adds another crowning moment to 2023.
Pro:
- Worthy sequel
- Fun combat
- Enchanting discovery
- Fun puzzles
- Fantastic cast
- Music and witty dialogue
Cons:
- Minor framerate issues
- Visuals vary
Excellent 9/10
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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