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The latest PS5 firmware supports Dolby Atmos and larger SSDs

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Since July’s end, Sony’s PS5 firmware update has been in beta testing. All users can now download and install system software version 23.02-08.00.00, which adds Dolby Atmos, larger SSDs, and more. The update is just over 1GB.

In addition to those headline new features, this update adds PS5 Access controller support and loads of accessibility improvements, like screen reader language support. Game Base, Parties, Activity cards, and the PS5’s boot beep can now be muted.

More to read, so here are Sony’s full patch notes for this major update. Read on and tell us what you think of the update in the comments:

  • Dolby Atmos is now supported, and you can enjoy 3D audio on HDMI devices that support Dolby Atmos.
    • Enjoy an immersive audio experience with your supported HDMI device while playing PS5 games that support the Tempest 3D audio technology.
    • Media apps that support Dolby Atmos can now deliver the spatial sound experience with your supported HDMI device.
    • To turn on Dolby Atmos, go to Settings > Sound > Audio Output > Audio Format (Priority) and then select Dolby Atmos.
  • You can now use an M.2 SSD with a maximum capacity of 8 TB to expand storage space on your PS5.
  • The screen reader now supports Turkish, Swedish and Portuguese (Portugal).
  • The Access controller is now supported.
  • You can now use an assist controller.
    • You can now assign a second controller to a user who’s logged in to your PS5 as an assist controller. This allows you to use the main controller along with the assist controller to control your PS5 as if you were using one controller.
    • To use an assist controller, go to Settings > Accessibility > Controllers > Use Second Controller for Assistance and then turn on Use Assist Controller.
    • You can use an assist controller when using a DualSense or DualSense Edge wireless controller, or a PS5-supported third-party controller as the main controller.
  • The following features and improvements have been added to Game Base.
    • You can now easily see which of your friends are in an activity you can join under the Friends tab.
      • The joinable icon will be displayed next to friends who are playing a game you can join.
      • You can join a friend’s game directly by pressing the Options button and selecting Join Game or by selecting Join on their profile card.
  • The following features have been added to Parties:
    • When someone’s sharing their screen in a party, you’ll now see a preview of their Share Screen. You can find this in the Parties tab.
    • You can now start a private party without creating a group.
    • You can now invite players who aren’t group members to a private party.
    • You can now send party invitations to groups, in addition to individual players.
  • You can now react to messages with emojis.
  • It’s now easier to access media shared in your groups. Select Shared Media from the options menu in the messages card.
  • The usability of cards in the control centre has been improved.
    • Activity cards have been improved. When multiple activities are in progress, the newest one will appear as a standalone card in the control centre. The consolidated activities card will also continue to be displayed.
    • Game Help cards have been improved.
      • In addition to in-progress activities, you can now see available, previously available, upcoming and completed activities.
      • When a card is selected, its details are now displayed on the right side of the card, making it easier to find objectives and their corresponding hints.
  • The console navigation experience has been improved.
    • When moving the cursor while navigating the console, the sound effect you hear when you reach the point where you can’t move any further is now more pronounced and noticeable.
    • You can now get haptic feedback through vibrations on your controller while navigating your PS5. Go to Settings > Accessibility > Controllers and then turn on Haptic Feedback During Console Navigation.
  • In the game hub, you can now see how many tournaments you’ve entered and the highest place you’ve achieved.
  • On the player profile screen, you’ll now see Most Played games.
  • In game library, you can now search for games just within your game library.
  • Browse useful tips for getting the most out of your PS5 and learn about new features in the new Discover Tips section.
    • Go to Settings > Guide & Tips, Health and Safety, and Other Information > Guide and Tips and then select Discover Tips to view all the tips.
  • Simplified Cangjie has been added to text input methods for Chinese (Traditional).
  • You can now muste or adjust the volume of the PS5’s beep sound when turning it on or off or putting it in rest mode. Go to Settings > System > Beep Sound.
    • To adjust the beep sound volume, select Volume.
    • To mute the beep sound, turn on Mute Beep Sound.
  • The video output information screen displayed in Settings > Screen and Video > Video Output has been redesigned to make it easier to view.
    • To see your current resolution, colour format and HDCP version, select Current Video Output Signal.
    • To see the support status of HDR and VRR for each of the available frequencies for your HDMI device, select Information for the Connected HDMI Device.
  • Voice Command has been improved.
    • The help content of Voice Command has been improved.
      • You can now navigate between help content pages using Voice Command.
      • Help content will be hidden after some time has passed.
  • If you say “What’s new?” via Voice Command on any screen, you can now check for new PS5 features and the latest information about PS Plus.
  • Currently, Voice Command (Preview) is only available in English for players with accounts for PlayStation Network in the US and UK.
  • The PS5 QR code login screen has been redesigned. The QR codes are now much larger.
  • We’ve updated the device software of the DualSense wireless controller, DualSense Edge wireless controller, PlayStation VR2 and PlayStation VR2 Sense controllers to improve stability.
  • We’ve improved the messages and usability on some screens.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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