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Cyberpunk 2077 2.0 Patch Notes: Massive PS5 Update Now Available!

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The crucial Cyberpunk 2077 Update 2.0 is now available on PS5. A massive, game-changing patch at 17GB. Completely redesigned systems and countless smaller changes make the gameplay more refined.

We’re not just copying CD Projekt Red’s marketing. We got early access to Update 2.0 and have been playing with it for weeks. In our extensive Hands On article, we said it’s a great patch that improves Cyberpunk 2077. A long time coming!

CDPR released 2.0’s full patch notes, which are massive. Read them below.

Patch notes for Cyberpunk 2077 2.0

COMBAT

New Police System

  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It’s now possible to quickhack NCPD officers.

Vehicle Combat

  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.

Combat AI Enhancements

We made numerous improvements to enemy AI, including:

  • Various enhancements to enemy netrunner AI.
  • Improved NPC reactions to grenades and their use of grenades.
  • Improved NPC reaction time when flanked.
  • Faster detection by enemies when you’re walking or sprinting.
  • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
  • Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
  • Made improvements for scenarios where a group of NPCs can join another group in combat against you.

Netrunning Changes

  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.

Other

  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game’s main boss fights.
  • Introduced Armor Penetration for the base game’s main bosses.
  • Removed the one-hit kill protection from civilians.

PERKS & SKILLS

  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

CYBERWARE

  • Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.

WEAPONS

  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The “first equip” animation can now be triggered at any time.

– PlayStation: double tap △ while the weapon is holstered.

  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.

VEHICLES

Traffic

  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.

Other

  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • Added a new “Driving” category and Driving Manual to the Database.

We implemented various changes and tweaks to vehicle performance and handling:

  • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
  • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
  • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
  • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
  • Many vehicles were fully retuned or their tuning was heavily revised.
  • Multiple other small improvements.

BALANCE & ECONOMY

NPCs

  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.

Weapons

  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.

Loot

  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.

Crafting & Upgrading

  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.

Vendors

  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.

AUDIO

New Radio Stations

  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.

UI

  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings → Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.

QUEST FIXES

  • Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
  • Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
  • Forward to Death – The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
  • I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
  • Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
  • Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
  • We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.

STABILITY AND PERFORMANCE

Multiple fixes and improvements related to stability and optimization.

MISCELLANEOUS

  • Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.

CONSOLE-SPECIFIC

  • Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.

Will Update 2.0 bring you back to Night City?

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As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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New Fallout 4 PS5 Update Is Available to Download Now

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In accordance with Bethesda’s previous announcement, the developer has now made available a new PS5 patch for Fallout 4. This patch focuses on enhancing the game’s graphical options and includes additional fixes and improvements. The update is now ready for download on PS5, with a compact size of just 189.4MB. You’ll have it downloaded and installed in no time.

Bethesda hasn’t yet released any official patch notes for version 1.000.002. However, players have already started sharing their findings, suggesting that the resolution and frame rate settings can now be adjusted separately on the title screen. Now you have the option to select from three different target frame rates (30 fps, 40 fps for select TVs, and 60 fps), along with the choice of either a native 4K resolution or a dynamic one. The upcoming update will address the visual bugs that have been reported in the PS5 version.

Update: Bethesda has provided the patch notes for PS5 update 1.10.985:

Display settings for Xbox Series S and PlayStation 5

Thanks to your valuable feedback, we have successfully incorporated the feature that allows you to adjust the graphic quality and performance. We strongly suggest sticking with the default settings, but now you have the option to customize your preferences to better suit your playstyle and display.

Setting the frame rate target

You have the option to select between 30, 40, and 60 (default) for the Frame Rate Target. It’s worth mentioning that in order to choose 40, your display needs to have the capability to handle 120 Hz.

Emphasizing Visual and Performance Prioritization

Now you have the option to select between Visuals and Performance (default) in order to uphold the frame rate target. If you opt for a Frame Rate Target of 60, it is advisable to choose the Performance option. Both modes have the ability to dynamically adjust internal resolution as scenes or actions become more intense.It is important to remember that both modes can only be adjusted from the main menu.

Bug Fixes

  • General stability improvements
  • Fixed visual issue with certain image spaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations
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Helldivers are angry at Arrowhead because the community manager was fired without due process

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Throughout history, it has become evident that, in the face of tyranny, those who cherish liberty and democracy will stop at nothing to defend them. They will fight relentlessly, using every last round of ammunition and shedding the final drop of blood. In a stunning turn of events, it appears that developer Arrowhead is facing a potential revolution, as previously loyal Helldivers 2 players who once supported the developer are now expressing their outrage. They passionately advocate for justice and the inclusion of the undemocratically dismissed community manager, who has affectionately been nicknamed “General” Spitz, into the official in-game lore.

In typical fashion, an overnight Change.org petition (courtesy of RPS) has garnered nearly 4,500 signatures at the time of writing. This is an attempt to make Arrowhead reevaluate their decision to let go of Spitz, a community manager who has been an integral part of the community since the game’s release. In the midst of the PC/PSN account linking debacle, Spitz, like a game critic sensing the winds of fate, rallied the community on Discord (as seen on Twitter) to express their discontent through reviews, refunds, and other means. It enhances our influence in the discussions with Sony. They completely disregard our discord.

After the chaos subsided the following day (yesterday), Spitz addressed the community, describing this action as “almost.” It hasn’t exactly resulted in their termination. Shortly after, a final transmission was confirmed where Spitz disclosed that they had been released, expressing their resilience by saying, “Every war has its casualties.”

On May 7, 2024, around 11:45 PST, the Helldivers Discord community made an interesting discovery. It seems that the community manager, Spitz, had been unexpectedly removed from his position, and any evidence of his previous involvement in the discord was completely wiped out. This incident seems to have ignited a revolution, with Helldivers demanding the immediate reinstatement of Spitz and his immortalization in the game for his self-sacrifice.

“We strongly advocate for the official canonization of General Spitz in Helldivers lore. Embracing the spirit of liberation. Supporting democracy. For the betterment of the game and its devoted community.

It’s interesting to see how this situation unfolds. Arrowhead CEO Johan Pilestedt himself commends the determination of players in the Sony showdown, but there seems to be a hint of contradiction here. “General” Spitz provided us with some thought-provoking words to ponder: “I was well aware of the potential consequences when I made my statement about refunding and altering reviews; nevertheless, I remain steadfast in my position. I fulfilled my role as a representative of the community, just as I was expected to.

Spitz is no longer the Community Manager.
byu/Tabub inHelldivers

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