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PS5 Cyberpunk 2077 Patch 2.01 Fixes PS5 Save Corruption, Improves Performance, and More

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Update: PS5 users can now download Cyberpunk 2077 patch 2.01. The full patch notes from CD Projekt Red are below.

Before browsing, note that the notes reference many Phantom Liberty missions, some of which occur late in the expansion. Probably not spoilers, but beware.

Cyberpunk 2077 Update 2.01 Patch Notes

Phantom Liberty-specific

  • Balls to the Wall – When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog – Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter – Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.

Moving Heat

  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
  • New Person, Same Old Mistakes – Fixed an issue where the gate to Bill’s hot dog stand was closed.

Somewhat Damaged

  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.
  • The Killing Moon – Fixed an issue that caused the doors leading to the shuttle to not open.

You Know My Name

  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.
  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

Quests & Open World

  • Automatic Love – The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town – Fixed an issue where the quest could get stuck on the “Defeat Nash and his people” objective if the game was saved during combat prior to Update 2.0.

Gig: Breaking News

  • Fixed an issue where Ted Fox’s car didn’t spawn.
  • Fixed an issue where the gig wouldn’t trigger after approaching the quest area.
  • Gig: Going-Away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away – Fixed an issue where the Militech SUV spawned underground.

Killing in the Name

  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn’t visible in some cases.
  • Playing for Time – Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity – Fixed an issue where the quest didn’t activate if the location was approached prior to Update 2.0.

The Heist

  • Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
  • The Prophet’s Song – Fixed an issue where completing the quest could cause the police system to turn a blind eye to V’s crimes.
  • The Ripperdoc – Fixed an issue where, if the player got into the driver’s seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn’t appear on wall of the Stash in V’s apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.

Gameplay

  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren’t properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that’s too high when compared to the player’s level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.

Original Story: If all goes well, Cyberpunk 2077 and Phantom Liberty will have patch 2.01 available for download tomorrow, October 5. Always informative community director Marcin Momot provided that information. Updates usually arrive in the UK and Europe in the afternoon, which is the US morning.

For reference, 2.01 should fix a particularly nasty PS5 save file corruption issue. Yes, it’ll boost car radio volume and performance in Dogtown, the DLC district.

We’ll update this article when we get the full patch notes tomorrow, but here are the initial changes:

  • The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
  • V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
  • Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
  • Made it possible to properly switch to arms cyberware by cycling through weapons.
  • Gig: Breaking News will be properly triggered after approaching the quest area.
  • Vehicle radio volume will be adjusted so it’s not too quiet when compared to other sounds in the game.
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix the saves corrupted before the update. If you’re experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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New Fallout 4 PS5 Update Is Available to Download Now

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In accordance with Bethesda’s previous announcement, the developer has now made available a new PS5 patch for Fallout 4. This patch focuses on enhancing the game’s graphical options and includes additional fixes and improvements. The update is now ready for download on PS5, with a compact size of just 189.4MB. You’ll have it downloaded and installed in no time.

Bethesda hasn’t yet released any official patch notes for version 1.000.002. However, players have already started sharing their findings, suggesting that the resolution and frame rate settings can now be adjusted separately on the title screen. Now you have the option to select from three different target frame rates (30 fps, 40 fps for select TVs, and 60 fps), along with the choice of either a native 4K resolution or a dynamic one. The upcoming update will address the visual bugs that have been reported in the PS5 version.

Update: Bethesda has provided the patch notes for PS5 update 1.10.985:

Display settings for Xbox Series S and PlayStation 5

Thanks to your valuable feedback, we have successfully incorporated the feature that allows you to adjust the graphic quality and performance. We strongly suggest sticking with the default settings, but now you have the option to customize your preferences to better suit your playstyle and display.

Setting the frame rate target

You have the option to select between 30, 40, and 60 (default) for the Frame Rate Target. It’s worth mentioning that in order to choose 40, your display needs to have the capability to handle 120 Hz.

Emphasizing Visual and Performance Prioritization

Now you have the option to select between Visuals and Performance (default) in order to uphold the frame rate target. If you opt for a Frame Rate Target of 60, it is advisable to choose the Performance option. Both modes have the ability to dynamically adjust internal resolution as scenes or actions become more intense.It is important to remember that both modes can only be adjusted from the main menu.

Bug Fixes

  • General stability improvements
  • Fixed visual issue with certain image spaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations
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Helldivers are angry at Arrowhead because the community manager was fired without due process

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Throughout history, it has become evident that, in the face of tyranny, those who cherish liberty and democracy will stop at nothing to defend them. They will fight relentlessly, using every last round of ammunition and shedding the final drop of blood. In a stunning turn of events, it appears that developer Arrowhead is facing a potential revolution, as previously loyal Helldivers 2 players who once supported the developer are now expressing their outrage. They passionately advocate for justice and the inclusion of the undemocratically dismissed community manager, who has affectionately been nicknamed “General” Spitz, into the official in-game lore.

In typical fashion, an overnight Change.org petition (courtesy of RPS) has garnered nearly 4,500 signatures at the time of writing. This is an attempt to make Arrowhead reevaluate their decision to let go of Spitz, a community manager who has been an integral part of the community since the game’s release. In the midst of the PC/PSN account linking debacle, Spitz, like a game critic sensing the winds of fate, rallied the community on Discord (as seen on Twitter) to express their discontent through reviews, refunds, and other means. It enhances our influence in the discussions with Sony. They completely disregard our discord.

After the chaos subsided the following day (yesterday), Spitz addressed the community, describing this action as “almost.” It hasn’t exactly resulted in their termination. Shortly after, a final transmission was confirmed where Spitz disclosed that they had been released, expressing their resilience by saying, “Every war has its casualties.”

On May 7, 2024, around 11:45 PST, the Helldivers Discord community made an interesting discovery. It seems that the community manager, Spitz, had been unexpectedly removed from his position, and any evidence of his previous involvement in the discord was completely wiped out. This incident seems to have ignited a revolution, with Helldivers demanding the immediate reinstatement of Spitz and his immortalization in the game for his self-sacrifice.

“We strongly advocate for the official canonization of General Spitz in Helldivers lore. Embracing the spirit of liberation. Supporting democracy. For the betterment of the game and its devoted community.

It’s interesting to see how this situation unfolds. Arrowhead CEO Johan Pilestedt himself commends the determination of players in the Sony showdown, but there seems to be a hint of contradiction here. “General” Spitz provided us with some thought-provoking words to ponder: “I was well aware of the potential consequences when I made my statement about refunding and altering reviews; nevertheless, I remain steadfast in my position. I fulfilled my role as a representative of the community, just as I was expected to.

Spitz is no longer the Community Manager.
byu/Tabub inHelldivers

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