Gaming
Journalist Says “There Are Too Many Games”
At some point or another, we’ve probably all felt it: there are just too many games. Problems with quality aside, I think we can all relate to the feeling of having more software options than time to explore them all. As they vie for readers’ finite time and spending money, publishers are facing this challenge more and more often.
According to Benoit Clerc, director of publishing at Nacon, “There are too many games on the market currently.” (GamesIndustry.biz). We’re seeing the fruits of investments made after the epidemic. When the market was booming and every game was profitable, so many were invested. This is two or three years later, so the games that are now available on the market were funded during that period, and there are just too many for consumers to play them all.
Closures, layoffs, and other forms of reduction have rocked the industry in the past year as publishers struggle with rising costs and defective products. Getting a game to garner enough attention is harder when there are fifty or sixty titles launched on Steam in a single day. It’s becoming more common for new releases to lack sufficient marketing and have no “day one,” to use an old retail word.
Nacon has had success catering to niches, such as with last year’s RoboCop: Rogue City, which did well for the publisher, and it feels that positioning is crucial. However, it cannot compete with the main companies in the AAA arena. A niche must be big enough to sustain the amount of items advertised to it, according to Clerc.
To add insult to injury, smaller publishers are feeling the heat to keep up with the competition as games become more complex. Customer expectations are rising in terms of production value, experience level, and familiarity with our medium, which is putting pressure on our industry, Clerc said. Like every other mid-tier publisher, we need to spend more than before since our medium is yearning for innovation.
All of this points to the fact that the current climate is very dangerous for video game developers, since there are sky-high expectations, fierce rivalry, and sky-high dangers.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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