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The developers of Baldur’s Gate 3 address the current state of the industry during the DICE Awards presentation

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Larian Studios has once again clinched a Game of the Year award at the DICE Awards for Baldur’s Gate 3. This time, the developers had the chance to deliver an acceptance speech, unlike at the Game Awards. They utilized it to highlight the appalling condition of the industry in a heartfelt speech.

Michael Douse, the Director of Publishing, delivered an inspiring message to developers, urging them to stay strong and believe in their abilities: “I want to assure you that your talent is valuable, and you play a crucial role in shaping the future of this industry.” Let’s not allow our shared mistakes to extinguish our flame. I understand that everyone is feeling fearful because things are really messed up.

Douse emphasized the problem, stating, “All of your projections are inaccurate, and it’s concerning.” Despite the challenges we face, we will continue to push forward as an industry. Everyone will eventually find their place and be embraced with open arms.

David Walgrave, head of production at Larian, shared insights on the success of Baldur’s Gate 3. He emphasized the importance of addressing players’ questions and understanding their desires. What would be the optimal choice for the game? What stands out as the most enjoyable and wild?

Walgrave stated, “We have no shareholders to consider, but we also don’t prioritize them,” a statement that received applause. Eurogamer highlights the fact that Chinese megacorp Tencent owns a 30% stake in the Belgian Baldur’s Gate 3 developer, underscoring the challenges of achieving true independence.

According to Walgrave, focusing on community, player base, and enjoyable games will ultimately lead to the highest profits. That’s all there is.

https://x.com/RetroCozyArt/status/1758398118012297480?s=20

It’s fantastic to witness, and we eagerly anticipate Larian’s impact on bringing about significant change. How do you feel about the comments made by the developers of Baldur’s Gate 3 at the DICE Awards? Feel free to share your thoughts in the comments section below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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According to reports, Microsoft leadership is open to the idea of Xbox games being available on the PS5 without any restrictions

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According to a recent report, it appears that Satya Nadella, the head of Microsoft, is eager to expand the availability of Xbox games on the PlayStation platform in the near future. Sea of Thieves achieved instant success on Sony’s platform, which was seen as a significant test. It appears that Microsoft leadership is determined to remove any barriers that would prevent their most valuable IP, such as Halo and Gears of War, from being available on competing platforms.

According to Jez Corden’s report (with thanks to Eurogamer for the information), an operation known as “Latitude” is currently in progress. This initiative aims to expand the availability of Xbox IP on PlayStation and Nintendo platforms, aligning with the strategic goals set by Nadella and CFO Amy Hood to enhance profitability across all divisions. Microsoft leadership is in favor of the strategy, which aims to have no internal restrictions and consider all options when pursuing the initiative. There has been some debate and unease within the company due to this directive, and it seems that more Microsoft-owned games are being considered for release on the PlayStation.

It’s astonishing how quickly this whole situation is unfolding, isn’t it? Which titles do you believe would be the most logical to be brought over next? We would greatly appreciate your feedback in the comments section below.

 

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Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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