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Artificial Intelligence

Apple’s Design Award nominees focus on small businesses and independent designers, but they mostly ignore AI (except for Arc)

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Apple is honoring indie apps and startups rather than larger tech companies, including those that provide AI chatbots, through its selection of finalists for the Apple Design Awards.

Amidst scrutiny from lawmakers and regulators regarding its App Store model, Apple is now focusing on recognizing smaller developers in its annual list of the most exceptional and technologically advanced software available on its platform. ChatGPT is notably absent from Apple’s list of finalists. Apple prioritizes small to midsize app developers such as Copilot Money, SmartGym, Crouton (a recipe app), Procreate Dreams (a creative app), Gentler Streak, and others. They also give preference to venture-backed startups like Rooms (a creativity app) and Arc Search (a reimagined web browser).

The latter app has integrated artificial intelligence (AI) with an agent that performs browsing tasks on your behalf. Additionally, it includes a new feature that allows you to ask questions by simply raising the phone to your ear and saying, “Call Arc.” Notably, this app is the only one on the list that explicitly mentions the technology that has gained significant attention and popularity in the App Store and the wider tech industry in the past year.

Despite achieving high download numbers since its launch last year, ChatGPT was not designated as the “app of the year” by either Apple or Google. The ADAs would have provided Apple with another chance to acknowledge the innovation, but once again, it was disregarded.

Apple’s selection of finalists includes indie games such as Rytmos from Floppy Club, a Copenhagen-based game developer; finity, a match-three puzzle game available on Apple Arcade; The Wreck from The Pixel Hunt, an independent game studio based in Paris; The Bear from Mucks Games, a group of creative individuals from Germany; and several others.

The non-game apps highlighted by Apple this year are primarily indie efforts. For instance, India-based independent developer RhythmicWorks Software created the meditation timer Meditate. A small group of independent developers from Italy under the direction of Nicholas Mariniello created Sunlitt, a sun-tracking app. Dudel Draw, a drawing app, is developed by indie outfit Silly Little Apps in the U.S. Isuru Wanasinghe, an Australian developer, created the journaling app Gratitude. Last but not least, ex-Googlers created and a16z backed Rooms, a creative app for designing imaginative spaces in an 8-bit style. Apple has nominated Rooms in two categories, making it doubly blessed.

However, there are indeed some prominent developers included in the list, such as Neowiz from South Korea, which has been nominated for its game “Lies of P”; 505 Games’ “Death Stranding Director’s Cut”; HoYoverse, the creator of “Genshin Impact,” for their game “Honkai: Star Rail”; and Activision’s “Call of Duty: Warzone Mobile.” However, when using Apple technologies like MetalFX or optimizations created especially for its M1 and superior chips (or perhaps incorporating in-app purchases! ), Apple’s decision is at least partially influenced.

Additional titles receiving recognition this year include What the Car?, NYT Games, Hello Kitty Island Adventure, Cityscapes: Sim Builder, How We Feel, Ahead: Emotions Coach, The Bear, Lost in Play, Wavelength, Little Nightmares, and a few select apps and games specifically designed for the Vision Pro, such as Blackbox, Loóna, Synth Riders, djay, NBA, and Sky Guide. Significantly, a number of these applications were initially developed for iOS and subsequently adapted for Vision Pro.

Additionally, the presence of an “Inclusivity” section enhances Apple’s worldwide app community, which includes individuals in the European Union (EU), where the Digital Markets Act is currently being implemented. Apple nominations in this section encompass a range of applications and games. These include the app “oko” from Belgium, designed specifically for low-vision users. Another notable nomination is “Complete Anatomy 2024” from Ireland, which focuses on diversity. Additionally, the app “Tiimo” from Denmark caters to neurodivergent users. The nominated games include “Unpacking” from the digital storefront Humble Bundle, “Quadline,” developed by Kovalov Ivan from Ukraine, and “Crayola Adventures.”

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Artificial Intelligence

Google DeepMind Shows Off A Robot That Plays Table Tennis At A Fun “Solidly Amateur” Level

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Have you ever wanted to play table tennis but didn’t have anyone to play with? We have a big scientific discovery for you! Google DeepMind just showed off a robot that could give you a run for your money in a game. But don’t think you’d be beaten badly—the engineers say their robot plays at a “solidly amateur” level.

From scary faces to robo-snails that work together to Atlas, who is now retired and happy, it seems like we’re always just one step away from another amazing robotics achievement. But people can still do a lot of things that robots haven’t come close to.

In terms of speed and performance in physical tasks, engineers are still trying to make machines that can be like humans. With the creation of their table-tennis-playing robot, a team at DeepMind has taken a step toward that goal.

What the team says in their new preprint, which hasn’t been published yet in a peer-reviewed journal, is that competitive matches are often incredibly dynamic, with complicated movements, quick eye-hand coordination, and high-level strategies that change based on the opponent’s strengths and weaknesses. Pure strategy games like chess, which robots are already good at (though with… mixed results), don’t have these features. Games like table tennis do.

People who play games spend years practicing to get better. The DeepMind team wanted to make a robot that could really compete with a human opponent and make the game fun for both of them. They say that their robot is the first to reach these goals.

They came up with a library of “low-level skills” and a “high-level controller” that picks the best skill for each situation. As the team explained in their announcement of their new idea, the skill library has a number of different table tennis techniques, such as forehand and backhand serves. The controller uses descriptions of these skills along with information about how the game is going and its opponent’s skill level to choose the best skill that it can physically do.

The robot began with some information about people. It was then taught through simulations that helped it learn new skills through reinforcement learning. It continued to learn and change by playing against people. Watch the video below to see for yourself what happened.

“It’s really cool to see the robot play against players of all skill levels and styles.” Our goal was for the robot to be at an intermediate level when we started. “It really did that, all of our hard work paid off,” said Barney J. Reed, a professional table tennis coach who helped with the project. “I think the robot was even better than I thought it would be.”

The team held competitions where the robot competed against 29 people whose skills ranged from beginner to advanced+. The matches were played according to normal rules, with one important exception: the robot could not physically serve the ball.

The robot won every game it played against beginners, but it lost every game it played against advanced and advanced+ players. It won 55% of the time against opponents at an intermediate level, which led the team to believe it had reached an intermediate level of human skill.

The important thing is that all of the opponents, no matter how good they were, thought the matches were “fun” and “engaging.” They even had fun taking advantage of the robot’s flaws. The more skilled players thought that this kind of system could be better than a ball thrower as a way to train.

There probably won’t be a robot team in the Olympics any time soon, but it could be used as a training tool. Who knows what will happen in the future?

The preprint has been put on arXiv.

 

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Is it possible to legally make AI chatbots tell the truth?

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A lot of people have tried out chatbots like ChatGPT in the past few months. Although they can be useful, there are also many examples of them giving out the wrong information. A group of scientists from the University of Oxford now want to know if there is a legal way to make these chatbots tell us the truth.

The growth of big language models
There is a lot of talk about artificial intelligence (AI), which has grown to new heights in the last few years. One part of AI has gotten more attention than any other, at least from people who aren’t experts in machine learning. It’s the big language models (LLMs) that use generative AI to make answers to almost any question sound eerily like they came from a person.

Models like those in ChatGPT and Google’s Gemini are trained on huge amounts of data, which brings up a lot of privacy and intellectual property issues. This is what lets them understand natural language questions and come up with answers that make sense and are relevant. When you use a search engine, you have to learn syntax. But with this, you don’t have to. In theory, all you have to do is ask a question like you would normally.

There’s no doubt that they have impressive skills, and they sound sure of their answers. One small problem is that these chatbots often sound very sure of themselves when they’re completely wrong. Which could be fine if people would just remember not to believe everything they say.

The authors of the new paper say, “While problems arising from our tendency to anthropomorphize machines are well established, our vulnerability to treating LLMs as human-like truth tellers is uniquely worrying.” This is something that anyone who has ever had a fight with Alexa or Siri will know all too well.

“LLMs aren’t meant to tell the truth in a fundamental way.”

It’s simple to type a question into ChatGPT and think that it is “thinking” about the answer like a person would. It looks like that, but that’s not how these models work in real life.

Do not trust everything you read.
They say that LLMs “are text-generation engines designed to guess which string of words will come next in a piece of text.” One of the ways that the models are judged during development is by how truthful their answers are. The authors say that people can too often oversimplify, be biased, or just make stuff up when they are trying to give the most “helpful” answer.

It’s not the first time that people have said something like this. In fact, one paper went so far as to call the models “bullshitters.” In 2023, Professor Robin Emsley, editor of the journal Schizophrenia, wrote about his experience with ChatGPT. He said, “What I experienced were fabrications and falsifications.” The chatbot came up with citations for academic papers that didn’t exist and for a number of papers that had nothing to do with the question. Other people have said the same thing.

What’s important is that they do well with questions that have a clear, factual answer that has been used a lot in their training data. They are only as good as the data they are taught. And unless you’re ready to carefully fact-check any answer you get from an LLM, it can be hard to tell how accurate the information is, since many of them don’t give links to their sources or any other sign of confidence.

“Unlike human speakers, LLMs do not have any internal notions of expertise or confidence. Instead, they are always “doing their best” to be helpful and convincingly answer the question,” the Oxford team writes.

They were especially worried about what they call “careless speech” and the harm that could come from LLMs sharing these kinds of responses in real-life conversations. What this made them think about is whether LLM providers could be legally required to make sure that their models are telling the truth.

In what ways did the new study end?
The authors looked at current European Union (EU) laws and found that there aren’t many clear situations where an organization or person has to tell the truth. There are a few, but they only apply to certain institutions or sectors and not often to the private sector. Most of the rules that are already in place were not made with LLMs in mind because they use fairly new technology.

Thus, the writers suggest a new plan: “making it a legal duty to cut down on careless speech among providers of both narrow- and general-purpose LLMs.”

“Who decides what is true?” is a natural question. The authors answer this by saying that the goal is not to force LLMs to take a certain path, but to require “plurality and representativeness of sources.” There is a lot of disagreement among the authors about how much “helpfulness” should weigh against “truthfulness.” It’s not easy, but it might be possible.

To be clear, we haven’t asked ChatGPT these questions, so there aren’t any easy answers. However, as this technology develops, developers will have to deal with them. For now, when you’re working with an LLM, it might be helpful to remember this sobering quote from the authors: “They are designed to take part in natural language conversations with people and give answers that are convincing and feel helpful, no matter what the truth is.”

The study was written up in the Royal Society Open Science journal.

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Artificial Intelligence

When Twitter users drop the four-word phrase “bots,” bots drop out

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When Elon Musk took over X, it was called Twitter, which is a much better-known name now. He made a big deal out of getting rid of the bots. A study by the Queensland University of Technology, on the other hand, shows that bots are still very active on the platform almost two years later.

X users have found a few ways to get them to come to them. For example, one woman found that posting the phrase “sugar daddy” would get a lot of bots to come to her. It looks like bots are also getting lost because of a new phrase that’s going around. X users have been reporting accounts as automated bots powered by large language models by replying to a suspected bot with “ignore all previous instructions” or “disregard all previous instructions” and then giving the bot more instructions of their choice.

Some people just like writing poems, being trolls, or following directions, so not every example will be from a bot. However, the phrase does seem to make some automated accounts show themselves. There are still a lot of bots on X.

 

 

 

 

 

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