Gaming
FromSoftware Boss Embraces the Challenges of Elden Ring: ‘I Have a Humble Skill Level in Video Games’
It comes as no shock, yet it remains oddly perplexing that Hidetaka Miyazaki, the mastermind behind FromSoftware, admits to lacking prowess in the realm of video games. Miyazaki, the mastermind behind Elden Ring, embraces every opportunity and resource the game provides, leading to a rollercoaster of emotions for gamers, from frustration and rage to eventual triumph.
Like a game critic, Miyazaki shared with The Guardian that he seldom indulges in playing his own games after they are released. He emphasized the importance of immersing himself in the gameplay and dedicating ample time to it prior to launch. However, once the game is over, I usually lose interest in playing it further. I anticipate discovering unfinished elements or annoying glitches that will detract from my experience.
Shadow of the Erdtree has once again sparked the age-old debate between journalists and gamers, reigniting the discussion around the difficulty of FromSoftware games. Finally, Miyazaki himself has settled the easy mode controversy once and for all. The director of Elden Ring approaches the challenges in the game by utilizing every advantage available to him. This strategic approach aligns with the game’s design and enhances the overall gameplay experience.
“I must admit, I am not the most skilled when it comes to video games. However, I approached this game with a strategic mindset, utilizing every tool, assistance, and knowledge available to me as the creator of the game.” The freedom and expansive open world of Elden Ring have certainly made it more accessible, and as a player, I feel like I am reaping the most rewards from it, surpassing all others.
Considering the game designer’s active involvement with the mechanics and his utilization of them, do you believe that die-hard fans of the franchise will adopt a similar approach? Or perhaps Miyazaki’s perspective is flawed, and one could argue that the optimal approach to enjoying the studio’s games is by utilizing the most up-to-date, yet flawed, meta-build. Feel free to share your thoughts in the comments section below.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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