Geek Culture
First official Warcraft movie images unveiled
The long awaited Warcraft movie may not be coming out for another year but that doesn’t mean we can’t get a teeny tiny snippet of it. Specifically, the first official image that features the iconic leader of the orcs, Orgrim Doomhammer (son of Gerald and Mary Doomhammer, I’m guessing).
The film based on the infamous videogame series was originally slated to release this year, but Universal chose to push the film back to next summer due to the lengthy post-production schedule. It’s believed that the main reason for the delay is the no doubt massive task of creating and implementing the CGI-heavy effects to help make the film resemble the games as much as possible. Whether they’ve succeeded or not depends on you.
Doomhammer is played by Robert Kazinsky, who has appeared in True Blood and Pacific Rim. In an interview with Wired Magazine, director Duncan Jones said “We were looking for someone who would be able to perform the gruffness, the humour, and the toughness of this character.” Kazinksy’s performance was a combination of mo-cap and CGI provided by ILM (a studio whose work dates back to 1977 with the original Star Wars); think of how Mark Ruffalo did his role as the Hulk in the two Avengers movies.
The film will also star Ben Foster, Paula Patton, Toby Kebbell, Dominic Cooper, Daniel Wu and Clancy Brown, and will portray the origin story of the first encounters between the humans and orcs, as well as feature other recognisable characters like Durotan and Lothar.
Duncan Jones is probably most well-known for being the writer and director of multi-award winning sci-fi film Moon, so he clearly has talent. He’s also the son of David Bowie (not making this up).
One of the main reasons why most videogame films tend to fail is because of how little they resemble their source material but these images prove that Warcraft is in good hands. The film is currently scheduled to open in the US on June 10th 2016.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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