Consoles
Disco Elysium Creatives Drop Developer ZA/UM “Unfair Dismissal” Cases
As a sort of conclusion to our five-part look at the complicated legal battle between studio ZA/UM and some of the main people who worked on Disco Elysium, the developer has said that many court cases against it have been settled.
The primary creatives Robert Kurvitz, Aleksander Rostov, and Helen Hindpere left studio ZA/UM under tumultuous circumstances, but we won’t go into detail about every turn of the tumultuous story here (you can catch up on all the essential lore in order here, here, here, and here).
The studio said in response that the creatives had not worked “at all for almost two years while still getting paid by the studio.” They also said that the creatives had helped “create a toxic work environment that is against the ZA/UM culture and team productivity,” which the studio denied.A complex and ironic side story involving numerous wealthy interests is also there, but we’re getting off topic.
According to ZA/UM, the studio has reportedly been the subject of both “unfair dismissal” lawsuits filed by writer Kurvitz and artist Rostov.A third lawsuit, brought by former executive producer and marketing manager Kaur Kender (who claimed he was fired for challenging new management), has also been settled in the studio’s favor. Kurvitz and Rostov are thought to have made up because there is no evidence to the contrary.
“Continue to address a series of unfounded complaints by former employees who ran a legal and PR campaign against [the studio],” says ZA/UM, who also expects more of their claims to be disproven by law and facts.
It is unclear if this narrative will have a conclusion or even a sequel, but we will be sure to let you know if and when it does. Is there a philosophical thread that unites one of the few excellent video game literary examples with whatever *this* all means?
Consoles
Despite popular belief, PS4 sales in the UK skyrocketed last year
PS4 sales in the UK climbed by a shocking 633 percent year-over-year in 2023, so apparently the old system isn’t dead yet. The previous year’s very limited supply of the system is likely a major factor in this figure, since the console’s lifespan was drastically reduced because of chip shortages caused by the pandemic. Still, it’s proof that PlayStation’s original platform has unmet demand.
With the very low prices of PS4 software (both in-store and online at the PS Store), this strategy makes a lot of sense. Plus, it’s future-proof, so there’s no harm in stocking up on PS4s while new-gen pricing is still high, since if you decide to switch to a PS5 in the future, you can transfer all of your purchases across. Not to mention that the majority of new releases still come out on the PS4, with several offering free PS5 upgrades.
While the percentage rise may seem huge, real PS4 sales will probably be much lower. It’s a sign that the gadget, which is now a decade old, isn’t completely dead yet, and we expect it to keep receiving maintenance for a while longer. Of course, this is great news for Sony, because the company would rather have PS4 players playing on its last-gen gadget than none at all, even if it would love to have them upgrade to PS5.
Consoles
New PS5 firmware is available for download!
A PS5 firmware update on a cold winter morning is unmatched. The latest PS5 system software update is 23.02–08.40.00 from Sony. Does this one add useful features or just boost system performance?
Though closer to the latter, it’s more than Sony’s favorite patch note. It fixes security issues, improves messages and usability, and boosts system software performance. Official patch notes for this 1.185GB update:
- We updated system software security
- We improved system software stability and performance
- Some screens now have better messages and usability
That’s it. PS5 gets another win to recover from its midweek slump. Do you share our enthusiasm for this firmware update? Comment below. To spice things up, make your comment rhyme.
Consoles
Baldur’s Gate 3’s Xbox Version Will Help PS5
Belgian developer Larian Studios’ work on Baldur’s Gate 3’s Xbox Series S version will improve performance on all platforms, including PS5. The game’s fifth major patch, expected to launch this week, will include upgrades and new features. More details will be revealed later today.
Director of Publishing Michael Douse says PS5 performance improvements may be the “least exciting thing” in the title’s next update, so it sounds like a big one. Larian Studios employees are proud of “finally” implementing tweaks, fixes, and changes, Douse says. Later today, we’ll bring you all the Baldur’s Gate 3 update details.
Those who reached the RPG’s third act have reported technical issues during the narrative’s conclusion, especially in co-op, so today’s update should fix them. New features like a permadeath mode are expected, along with Xbox Series S optimization fixes. What else should be added to the game?
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