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Shuhei Yoshida wants to change how independent game developers see PlayStation

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Shuhei Yoshida has worked in the video game industry for decades. He was president of SIE Worldwide Studios during a very important time in PlayStation’s history, and his fans love him very much. He was given a BAFTA fellowship for all he has done for the gaming industry and how he has helped it grow.

He is in charge of Sony’s Independent Developer Initiative right now, which helps independent developers bring their projects to life by setting up partnership and marketing deals. But some people think that the PS5 isn’t as friendly to independent developers as previous generations. We’ve written a lot about this in the past.

In an interview with GamesIndustry.biz, Yoshida talked about the difficulties of getting the word out and what he hopes to accomplish in the future. He said, “We’re trying to change people’s ideas about how hard it is to make and publish games for the PlayStation. This is a communication challenge we’ve been working on.”

Yoshida says that this is being done with a sort of PR blitz: “We’ve been doing conference tours, going to events, giving talks and keynotes, and other things to let developers know that we’re open to having their games on PlayStation.”

Yoshida says, “There are so many great quality games that no one knows about. It’s always been hard to get funding, but there’s more and more money coming into the industry all the time. Digital storefronts can have an unlimited number of games because they’re digital, but there’s only so much space at the front of the storefront.”

Subscription services like PS Plus could help with this problem by giving players another way to get them to try a game they normally wouldn’t. Yoshida says, “People who have subscribed to the service already have access to all these games, so there’s a better chance that your game will be tried by people who didn’t know it existed,” so subscription services can help more people find good games.

We don’t know if Journey will ever get back to its glory days, but we wish Mr. Yoshida the best of luck with this project. How do you feel about the state of indie games on the PS5?

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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If Not Already Clear, Elder Scrolls 6 Will Skip PlayStation

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Despite Microsoft’s acquisition of Bethesda, The Elder Scrolls 6 was not confirmed as an Xbox exclusive a few months ago. This happened because Xbox executive Phil Spencer indicated that target platforms hadn’t been selected yet, but it always felt like he was talking about the game being years away rather than the RPG being on PlayStation.

If you’re still holding out, Microsoft plans to release The Elder Scrolls 6 just on Xbox and PC. Documents from the company’s FTC lawsuit were recently released. In the document, Bethesda’s announced titles (both as a publisher and developer) are listed, and The Elder Scrolls 6 is listed for Xbox, PC, and nothing else.

We expected this, but The Elder Scrolls 6 was announced before Microsoft acquired its developer. The Elder Scrolls is a beloved franchise that’s been on various platforms for generations, so this isn’t Starfield.

However, the game isn’t due until 2026 at the earliest, according to the paper, and who knows what the gaming landscape will be like then.

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Xbox Nearly Flashed Warner Bros Cash, Sees Nintendo as Holy Grail

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Xbox CEO Phil Spencer’s mid-2020 dystopian email suggests the business was interested in buying Warner Bros Interactive and Bethesda. Even more alarming, the CEO calls buying Nintendo a “career moment” and “good for both companies” — and there are even rumors that Microsoft was interested in Valve.

While Spencer warns that acquiring Nintendo would be “hostile action” but “playing the long game”, the unprecedented corporate convergence is shockingly casual. He added: “Nintendo is taking a long time to realize their future is off their hardware. A long time… He even ended the chat with a smiling emoji to make it look more evil.

Spencer claims that Warner Bros Interactive was “gettable” when Microsoft was rumored to acquire it. He adds that “we wouldn’t own any of the IP which hurts long-term flexibility”. Because most Warner Bros Interactive developers work on franchises like Batman, Harry Potter, and others, the studios are worth little without the brands.

The email is over three years old, but it reveals Microsoft’s blasé approach to acquisitions and its goals. While its eventual acquisition of Activision Blizzard may have changed its plans, this leaked exchange suggests that Microsoft will not stop until it has absorbed as much of the industry as possible, even targeting Nintendo.

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Stig Asmussen Leaving Respawn for Galaxies Unknown

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Jedi: Fallen Order and Jedi: Survivor director Stig Asmussen is leaving Respawn Entertainment for unknown reasons. Asmussen had planned a trilogy for Cal Kestis, but it appears another author will need to write it.

Bloomberg reports that an EA spokesperson said: “Stig Asmussen has left Respawn to pursue other adventures, and we wish him the best. Veteran Respawn leaders will lead Star Wars Jedi: Survivor.”

This move is surprising, but Asmussen leaves on a high note. Jedi: Survivor is a great game despite its performance issues, which is rare for a Star Wars game. We’ll see where Asmussen goes, but we’re excited.

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