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Mass Effect 4: Dropping last-gen consoles has not affected development

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Bioware is continuing the trend of revealing only small bits and pieces when it comes to Mass Effect 4. The game still doesn’t have an official release date just yet, but according to senior developer Chris Wynn, another milestone has been reached just a few days ago. We’re not sure what this milestone involves, but at least it looks like the good folks over at Bioware are working around the clock to bring us the upcoming title sooner rather than later. Wynn didn’t reveal anything else about Mass Effect 4, although he did mentioned Garrus at one point and it seems like everyone’s favorite Turian is also the developer’s favorite character of the franchise. Could we see at least a short cameo of Garrus in Mass Effect 4? I certainly hope so.

Moving on from Chris Wynn to another “Biowarean”, Jos Hendriks, we learn that current-gen exclusivity doesn’t really effect the development process of the game all that much. It was confirmed only a short while ago that Mass Effect 4 will not be coming to last-gen, so a lot of people assumed that development should run much smoother given that Bioware only has to worry about one generation of consoles. According to Hendriks however, dropping last-gen consoles hasn’t changed things all that much, at least not for him. “It changes the bottleneck of how much power we have to work with,” he said. “But in my day-to-day, it doesn’t change, really.” Hendriks also added that “with more power comes a bit more freedom for cool stuff to do, sure, but my job is still much the same.”

Finally, the dev also mentioned a little something about the Mako, which is set to return in Mass Effect 4 as most of you probably already know. Hendriks didn’t reveal anything new in regards to the tank, but he was able to confirm that “ramping off a giant space dune with the Mako at top speed to get some serious airtime is awesome.” That’s good to know I guess. Mass Effect 4 is expected to be launched next year for PC, PS4, and Xbox One, but this is just fan speculation at this time since – again – an official release date has not been announced. We’re almost certain to learn some new major details at E3 where the highly anticipated trailer for the game may or may not makes its first official appearance. E3 2015 takes place between June 16-18 at the Los Angeles Convention Center.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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