Comics
A Brief Look at Manhwa | Comics Around the World
Welcome to Comics Around The World, where I take a brief look at comics from other countries, tell you a bit about the history behind them, and talk about some famous comics from that country.
Manhwa, Korean comics, frequently get bundled in with manga, which is less racist than you’d think for, as while manhwa obviously is influenced by Korean culture the same way manga is with Japanese culture, manhwa does have many traits that we’d commonly associate with manga. While manhwa is read left to right or as people in the UK would call it “the proper way”, many popular manhwa have been influenced by popular manga art styles (particularly in more recent years, as Korea has only started accepting Japanese culture in the last twenty years or so because… y’know… the countries hate each other).
Comics always have and always will be closely linked the politics no matter what country you look at. Korean comics are no exception. This means you’ll have to sit through a little history lesson before you can understand the evolution of Korean comics more so.
Manhwa originally came about in the early 1900s as a means to criticise colonial Japanese administration. Japan occupied Korea from 1910 to 1945 during the building of their empire. During World War II the intention was for Japan to recognise Germany as the rulers of Europe, and for Germany to recognise Japan as the rulers of East Asia under their new empire, both countries believed themselves to be “The Master Race” and the intention was for them to control their own respective areas, allegedly. Towards the end of World War II Japan had control of not only Korea, but Taiwan, Singapore, the Philippines and parts of China too, however in 1945 they relinquished control of their empire after the destruction of Hiroshima and Nagasaki via Atom Bomb.
As Japan surrendered to both The Soviet Union and The United States of America, they split Korea along the 38th parallel creating the divide between North and South Korea, and from here the development of manhwa continues.
Initially being more for children, which featured misbehaviour being punished and mocking North Korean leaders, as manhwa grew more popular through the years writers began to see it as opportunity to mock politics and wrote stories geared more for adults, addressing taboo subjects like the lower class not getting what they deserve.
Writers like Hyun-Se Lee wrote manhwa such as A Daunting Team, a manhwa which dealt with rebellion under the rule of Chun Doo-Hwan, the unelected dictator of South Korea during the 1980s.
Political satire was a huge part of manhwa until the democratic reforms made in the 1990s. After this the spectrum of things manhwa covered widened further with science fiction, horror, fantasy and romance becoming far more popular topics.
Comics such as Priest by Hyung-Min Woo came about, which blended the style of the American Old West and dark fantasy and Abrahamic religion. More recently there have been titles like Banya: The Explosive Delivery Man (which may well hold the title for second best comic book title other than The New Adventures of Hitler) which blends the post-apocalyptic genre with high fantasy.
And of course dozens upon dozens of romance manhwa that I can’t even begin to get to. There is the temptation to consider manhwa to just be the same thing as manga, and that is not even remotely true. While there are similarities, such as the influence manga has on some manhwa art, the reason they seem so similar is because fundamentally, they are all comic books and there are only so many ways that you can make comic books seem completely different from other comics.
The story of manhwa is one that cannot be removed from the politics surrounding it, as is true of nearly all comics, and I hope that you’ve had fun sticking with me through more of my ramblings!
Artificial Intelligence
Gaming models are created by Auctoria using generative AI
Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.
Caban created tech to automate the process.
In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.
Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”
Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.
Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.
All AI algorithms and training data for Auctoria were developed in-house, according to Zając.
She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.
In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.
Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.
Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.
According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.
“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”
Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.
However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.
Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.
Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”
Comics
Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards
Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.
Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.
The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.
Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.
However, will you be obtaining some of these trophies with a nostalgic flavor?
Comics
Beautiful New Book Teaches About the Art of Horizon Forbidden West
This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.
This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.
There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.
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