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The Elder Scrolls Online Suffers Massive Launch Problems on Consoles

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The Elder Scrolls Online suffers huge launch problems

The Elder Scrolls Online players are reporting game breaking bugs on PS4 & Xbox One launch day

The Elder Scrolls franchise has been taking players on single player adventures for decades now, offering everything gamers could want except the ability to play with friends. That’s what made the announcement of The Elder Scrolls Online such a huge announcement. Opening up the world of Tamriel to a massive number of players who could all come together to play. What made the announcement doubly exciting was that the game would be coming to both PC and console.

The only drawback was that Bethesda and Zenimax Online were unable to release the PC and console version at the same time. The PC version landed last year to mixed results from fans and reviewers. The console version of The Elder Scrolls Online was held back to “solve a series of unique problems specific to those platforms” that apparently took a year to resolve. Today was the official launch of TESO on the PS4 & Xbox One, but players are not having the great time they were expecting.

Gamers who tried jumping into The Elder Scrolls Online today found that an extra year of development did nothing to help the console version avoid major problems. Just like The Master: Chief Collection and Assassin’s Creed Unity, the game has launched with major game breaking bugs being reported by players on both consoles. According to reports from gamers from North America and Europe they are unable to sign into game The Elder Scrolls Online.

The Elder Scrolls Online Console Version launches broken

Even players who were somehow able to sign into the game were met with other major glitches including: disappearing NPC’s, the friend system going down, and worst of all being forced out of the game for spamming chat despite never sending a message. Zenimax Online was quick to respond to all of these problems on the TESO forums saying the problems are due to an overwhelming amount of traffic. Advising players to keep trying to log into until they are put into queue.

That response is being met with a huge amount of fan frustration, with players pointing to the closed console beta Zenimax Online held before launch. Saying that by using a closed beta they were never able to truly put The Elder Scrolls Online console version through a stress test. It isn’t helping that gamers are dealing with these problems after downloading a day one 15gb patch that should have stopped all this from happening.

At the moment there’s no word from Zenimax Online about when The Elder Scrolls Online will be fixed and in the meantime players will have to fight through the bugs.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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