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Assassin’s Creed Writer Corey May Leaves Ubisoft

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Corey May leaves Ubisoft joins Certain Affinity

Assassin’s Creed writer Corey May has left Ubisoft to take up the position of narrative director at first-person shooter studio Certain Affinity. While at Ubisoft, May also wrote scripts for Far Cry, Prince Of Persia, and Splinter Cell, and co-wrote Army of Two, Batman: Arkham Origins and Terminator Salvation. Certain Affinity is best known for developing the multiplayer modes of triple-A franchises such as Halo and Call Of Duty. The studio hired May because it wants to move into single-player development.

“I’m thrilled to welcome Corey to Austin and Certain Affinity,” Certain Affinity president Max Hoberman said on GamesIndustry. “This is the first of several new key leadership positions as we evolve from helping others with AAA development to developing entire games on our own.”

As well as working on multiplayer modes, Certain Affinity is also credited with porting Left For Dead to Xbox 360 for Valve. It also has its own, lesser known titles such as Age Of Booty and Crimson Alliance. With the recruitment of Corey May, Certain Affinity is one step closer to its goal of re-establishing itself as a leading triple-A developer.

“While multiplayer will continue to be an important part of our DNA and our project portfolio, we’re also intent on becoming experts at single-player and cooperative experiences. Best-in-class talent like Corey building and leading our Narrative Department is a huge leap in this direction, and his experience and perspective will be tremendous assets to us,” Hoberman said.

Corey May worked at Ubisoft for more than a decade. Certain Affinity may not be as well-known as Ubisoft, but it’s had enough high-profile work over the years to be capable of stepping into creating its own, new IPs.

Certain Affinity is based in Austin and was formed by ex-Bungie staff, including Hoberman himself. As well as staff from Bungie, Certain Affinity’s ranks are also filled by former members of Microsoft, Origin, EA, and several others.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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