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Assassin’s Creed Writer Corey May Leaves Ubisoft

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Corey May leaves Ubisoft joins Certain Affinity

Assassin’s Creed writer Corey May has left Ubisoft to take up the position of narrative director at first-person shooter studio Certain Affinity. While at Ubisoft, May also wrote scripts for Far Cry, Prince Of Persia, and Splinter Cell, and co-wrote Army of Two, Batman: Arkham Origins and Terminator Salvation. Certain Affinity is best known for developing the multiplayer modes of triple-A franchises such as Halo and Call Of Duty. The studio hired May because it wants to move into single-player development.

“I’m thrilled to welcome Corey to Austin and Certain Affinity,” Certain Affinity president Max Hoberman said on GamesIndustry. “This is the first of several new key leadership positions as we evolve from helping others with AAA development to developing entire games on our own.”

As well as working on multiplayer modes, Certain Affinity is also credited with porting Left For Dead to Xbox 360 for Valve. It also has its own, lesser known titles such as Age Of Booty and Crimson Alliance. With the recruitment of Corey May, Certain Affinity is one step closer to its goal of re-establishing itself as a leading triple-A developer.

“While multiplayer will continue to be an important part of our DNA and our project portfolio, we’re also intent on becoming experts at single-player and cooperative experiences. Best-in-class talent like Corey building and leading our Narrative Department is a huge leap in this direction, and his experience and perspective will be tremendous assets to us,” Hoberman said.

Corey May worked at Ubisoft for more than a decade. Certain Affinity may not be as well-known as Ubisoft, but it’s had enough high-profile work over the years to be capable of stepping into creating its own, new IPs.

Certain Affinity is based in Austin and was formed by ex-Bungie staff, including Hoberman himself. As well as staff from Bungie, Certain Affinity’s ranks are also filled by former members of Microsoft, Origin, EA, and several others.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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