‘Tis the season to be spooky, and publisher Focus Home Interactive and developer Cyanide Studio are doing just that with the release of Call of Cthulhu. Originally a short story written by H.P. Lovecraft and adapted into several other forms of entertainment over the years, we’re now here with a new video game adaptation to sink our teeth into.
Cyanide Studio managed to deliver a solid game here, even if it’s obvious that it doesn’t quite have the budget or polish to bring it into the ranks of horror classics.
Call of Cthulhu is an RPG-investigation game that puts you in the role of Private Investigator Edward Pierce, a WWI vet who is now a little too friendly with the bottle. Pierce is sent in to investigate the mysterious death of the Hawkins family that took place in their mansion on Darkwater Island, which is located just off the shores of Boston. What initially appears as a tragic accident quickly reveals itself to be much more than that, with shady characters getting into even shadier dealings with the occult.
It’s a setup that is certainly good enough to hook you into the game, and the developers did a fantastic job of delivering a dark and twisted atmosphere. Wandering through the Hawkins mansion, Darkwater island and the cosmic horrors that lie beyond all bring a constant feeling of tension, with the gloomy visuals, rundown and sometimes downright freakish locales never letting you forget that you are not in a nice place.
What’s even more impressive about this is the fact that there isn’t a whole lot of actual danger to be had in the game, with the majority of it focused on you searching for clues and uncovering the truth behind the Hawkins family murders. There are occasional bits where you’ll have to hide from guards in a mental ward or shoot zombies in a simple late-game sequence, but for the most part you can wander the game’s world without too much of an issue.
And this is something that I actually really enjoyed about the game! The game’s characters and setting are so strong that I wanted to soak in everything that I possibly could, snooping around every nook and cranny to learn more about Darkwater Island and its various inhabitants. The voice acting here is typically very strong, but unfortunately the character animations aren’t able to hold up their end of the bargain. Bad lip syncing and awkward hand gestures are a common occurrence, which definitely take you out of the experience a little.
Despite a lack of overall danger for the most part, that isn’t to say that the game doesn’t have challenges and character progression to keep things interesting. Pierce has several different skills that he’ll be able to upgrade by progressing through the game, such as allowing him to be able to persuade people easier or perform better in physical situations. Certain skills will also improve his knowledge of certain relevant case details, including medicine and occultism. Keeping these skills low will mean that Pierce will only have a basic understanding of these relevant items when he comes across them, whereas upgrading them will allow him to glean more from them.
As you investigate various areas you will regularly come across points where you need to utilize your detective abilities to uncover what really happened. You’ll essentially initiate a super detective mode where you’ll be able to sniff out relevant objects, which will then reveal ghostly images of what actually happened in the scenario. It’s a mechanic that has been used in loads of other games, but the scenarios are strong enough here that the feature doesn’t feel tacked on and actually adds to the game’s sense of mystery.
Your choices also impact your relationship with the various characters that you come across throughout the game, which will lead to certain scenarios playing out differently. This includes things like getting help with certain segments, while also including more serious scenarios like choosing the fate of certain characters. While this choice mechanic might not be as deep as some other narrative-heavy games out there and doesn’t result in dramatic narrative shifts, it still makes the game’s world feel more alive.
Overall, Call of Cthulhu is a solid choice for those looking for some atmospheric and unsettling horror gaming. There are certainly some rough edges with character animations, and the few action segments that do pop up aren’t all that great. Still, if you’re fine with a game that is more about atmosphere and story than it is about action-heavy gameplay, then this latest Call of Cthulhu adaptation should scratch that itch for you.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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