Gaming
Biggest Year Yet For The Game Awards Show, Views Rise By More Than Double
In its fifth year, The Game Awards continues to grow thanks to big game announcements, a flurry of video game info drops and the many awards handed out throughout the night. A recent press listing let the entire industry know why video games are crushing all other forms of entertainment, boosting its numbers by a whopping 128% increase over last year’s ceremony.
The numbers come from a combined total of concurrent viewers during the streamed event, as well as re-streams and other views after the show ended. During the show, however, The Game awards clocked in a massive 4 million viewers streaming the event on applications such as Twitch and YouTube — that’s more than double the amount of viewers tuning in during 2017’s show.
Since the awards show ended its menial reign on television’s Spike TV time slot and first started it’s streaming career five years ago thanks to host Geoff Keighley, the ceremony has steadily increased in views every single year. The first year only saw a minimal 1.9 million views, but has since increased over the years to the now staggering 26.2 million views across the globe.
Perhaps the most impressive stats to take away from the ceremony is that it was the top trending topic on Twitter for the fourth straight year. With a large focus on big name game announcements from AAA publishers such as Ubisoft (Far Cry New Dawn), Activision (Crash Team Racing Remake) and Warner Bros. Interactive (Mortal Kombat 11), there definitely seems to be a winning formula for the continued success of the eventful ceremony.
Check out the speech from God of War (PS4) director, Cory Barlog, after receiving the coveted Game of the Year award, below:
https://www.youtube.com/watch?v=2XO7SLoki74
If trends continue to rise for the massively glowing video game industry, we could expect to see those viewer numbers grow even further throughout the coming years.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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