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Apparently, Crystal Dynamics The Perfect Dark project is progressing “extremely well”

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According to Crystal Dynamics, co-development work on the Xbox Perfect Dark revival is going “very well.”

That’s according to Phil Rogers, CEO of Crystal Dynamics and Eidos, who gave an update on the project on Thursday during the earnings call for parent firm Embracer Group.

Perfect Dark, the first title from Microsoft’s new internal company The Initiative, was co-developed by Xbox and Crystal Dynamics, it was unveiled in September 2021.

Today, Rogers remarked, “We’re working on the renowned Perfect Dark game, and the project is doing incredibly well (transcribed by VGC).

 

Internally, the way our team embraced this chance and new method of working has been really encouraging. It is wonderful to see the team at The Initiative and our team throughout Crystal studios collaborating so effectively together because, if we think about how we operate in the future, collaboration across studios, across time zones, across continents, and across various firms will all become more prevalent.

He echoes Xbox Game Studios CEO Matt Booty, who declared in September that the era of solitary studios creating expansive video games is “far gone.”

“So, we just did this big deal with Crystal Dynamics, and I read online, ‘oh, this must mean there’s an issue or something,’ – it’s quite the contrary, right?” asked Booty during a Q&A session at PAX West.

“A large AAA team at Crystal Dynamics with over 100 members becomes available, and they are a seasoned team. Naturally, we want to collaborate with them, especially if they have experience creating similar games.

“And in that way, we’ve accomplished a great deal of work. Consider the Age of Empires 4 video game, which was developed in collaboration with Relic Studios in Vancouver and just released last October. Even with games like Flight Simulator, we collaborated with the French studio Asobo.

And that kind of collaborative development is crucial to the goods we produce when working with studios like Certain Affinity (Halo), Iron Galaxy (Killer Instinct), and Blackbird (Minecraft Legends).

“But that also adds some complexity, as it affects the timeline if one of those studios experiences issues.

The days of saying, “Everyone, round up the team in the cafeteria, I want to tell everyone to work harder on Wednesday,” are long gone. That is no longer the case; things are now much more difficult.

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In March, VGC stated that Perfect Dark was having problems and that The Initiative had had a “fast and furious” wave of senior departures the previous year.

Over the course of a year, up to half of the main development team believed to be working on the reboot left the firm, giving Crystal Dynamics a bigger role in the game.

The Initiative’s management expressed confidence in the team it had assembled and the new talent that had joined at the time to VGC, pointing to industry-wide staffing issues during the Covid-19 outbreak.

The wave of departures, according to senior current and former Initiative developers VGC spoke to, was brought on by dissatisfaction with the project’s direction, which was set by game director Daniel Neuburger, who previously held the same position at the Tomb Raider studio and left Xbox earlier this year, and studio head Darrell Gallagher, who also formerly ran Crystal Dynamics.

Rogers also gave updates on a number of other projects being worked on by Crystal Dynamics and Eidos during the earnings call on Thursday.

In April, Crystal Dynamics announced that Unreal Engine 5 was being used in the creation of the upcoming Tomb Raider game.

We can truly push narrative to new levels because to our collaboration with Epic Games and the incorporation of Unreal Engine 5 into our development tool chain, according to Rogers. Although we haven’t yet disclosed any information regarding our franchise intentions, the team is eager to lay out our future as soon as possible in 2019.

He added that the Guardians of the Galaxy video game released by Eidos Montreal last year had reached a new player milestone.

“We recently celebrated the first anniversary of our acclaimed Guardians of the Galaxy game, and as a result, we surpassed the eight million player mark. With this game recently being added to Game Pass and PlayStation Plus, we’ve seen fantastic engagement from gamers.

Rogers continued, “I’ve really just returned from a few days in Montreal. The team is really proud of the game they created, and they are also very excited about how we will promote it commercially within our own business unit.

A new Deus Ex game is reportedly in the very early stages of production at Eidos Montreal, while the firm is also working on a new IP and cooperating with Microsoft on Xbox games like Fable.

Stay tuned for next year when we plan to return and tell you more about the games that we’re working on at Eidos, said Rogers. “We’re not actually sharing anything here,” he added.

Finally, the executive said that a recent survey conducted by Crystal Dynamics to determine interest in a potential relaunch of its long-dormant Legacy of Kain franchise garnered a resoundingly positive answer.

 

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As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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