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Final Fantasy 16 Features Massive Maps But Ditches Optional Dungeons

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Now that there are previews of Final Fantasy XVI, we think that the next mainline game in this long-running series is going to be amazing.There is a ton of fresh information about the world of Valisthea circulating around, but a few comments made by the game’s producer and director, Yoshi-P (Yoshi-P to all those Final Fantasy XIV fans), Hiroshi Takai, caught our attention.

It was announced during a press roundtable that the world of Final Fantasy XVI will have a variety of layouts, some little and some enormous. Takai stated that “we have, I guess, four zones that are roughly two kilometers by two kilometers.” On your journey, you’ll visit each, but one in particular—the Hideaway—will see repeated visits from you because it acts as the player’s central hub.

When Takai says, “We didn’t develop any [secret dungeons or maps] because we wanted players to focus more on the main scenario and not have this sensation that you have to travel to this place and clear this area,” longtime fans of the series may cringe. Takai appears to be mulling over this assertion before including, “There are some places, nevertheless, that I suppose players could classify as dungeons.” Even if they’re far from the action and you have to dig deep, they are all somehow involved with the narrative. and each of them has been meticulously constructed. We made these beautiful places because we want players to visit them, so we will provide justifications for their visitation. We didn’t want to develop anything that the majority of players might not even discover.

Hence, it’s unclear exactly what qualifies as an optional dungeon, but Yoshida is quick to point out that “one issue is that you might assume, “Well, and so there aren’t many areas you can explore,” as you hear this response,” he added. You can explore a variety of different regions. Thus, don’t stress over that.

It appears that we will hear a lot more about Final Fantasy XVI’s side content in April, so look forward to learning more about it in the upcoming weeks. Also, we discovered that a game demo will be accessible before the official release.

Do Takai’s remarks give you the willies?

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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