Gaming
Cyberpunk 2077 Update 1.63 on PS5: Patch Notes !
Cyberpunk 2077 update 1.63 for PS5 fixes quests and tweaks gameplay. It’s nice to see the base game get more fixes before the Phantom Liberty expansion releases. Cyberpunk 2077 update 1.63 patch notes are below.
Cyberpunk 2077 Update 1.63 PS5 Patch Notes
Quests
- Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
- All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
- Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
- Gimme Danger – Fixed an issue where there were no objectives left in the journal.
- I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
- Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
- Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
- Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
- Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
- Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
- Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
- Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
- Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
- Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
- Small Man, Big Mouth – Enemies and the van now spawn correctly.
- The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
- With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.
Open World
- Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
- Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
- Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
- Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
- Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
- Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
- Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
- Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
- Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
- Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.
UI
- Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
- Fixed an issue where devices could become unusable after opening the map.
- Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.
Visual
- Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
- Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.
PC-specific
- Fixed a crash that occurred on launch when using Razer Chroma.
- Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
- Improved performance of DLSS Frame Generation on AMD CPUs.
Console-specific
- Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
- Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.
Miscellaneous
- Photo Mode stickers and frames will now properly appear on screenshots.
- Padre will now recognize Corpo and Nomad V in the intro holocall.
REDmod
- Allowed deploying mods from a listing file.
- Updated command help texts.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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