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Tales of Arise: Beyond the Dawn is 20 hours long, but levels and equipment don’t transfer

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Sony’s latest State of Play announced Tales of Arise: Beyond the Dawn, a story-driven expansion for 2021’s Tales. The DLC takes place about a year after the base game, raising many questions about its structure. Luckily, Bandai Namco general producer Yusuke Tomizawa detailed what to expect on the PlayStation Blog.

Article author Tomizawa makes two main points. Despite the producer’s claim that he “took his time” during playtesting, Beyond the Dawn takes “more than 20 hours” to complete. Thus, a 10-to-20-hour DLC is likely.

The second point describes how Beyond the Dawn fits into the experience. As a post-game adventure, you won’t bring your character levels and equipment to the new content.

This supposedly balances the DLC. Tomizawa says, “Beyond the Dawn starts with a certain level of skills and other statuses, and we did not transfer them from the main game.”

Depending on your core campaign achievements, Tomizawa says you’ll unlock bonuses in Beyond the Dawn: “We prepared bonuses like money and skill points based on clear main game data.”

This may be a kicker for players who have spent hours optimizing their party’s effectiveness, but we’ll give the development team the benefit of the doubt. Hope it works out when the expansion releases on November 9.

You think? Can you let go of most of your progress to play the DLC?

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Despite the Honcho’s recommendation against purchasing Helldivers 2, the game still manages to break new records

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Helldivers 2 has exceeded all expectations by a wide margin. The successor to a relatively niche isometric co-op shooter on PS4, PS3, PS Vita, and PC has now become one of the most popular games globally, with Xbox executive Phil Spencer hinting at the possibility of a port of the PS Studios-published game.
The unexpected surge in popularity has caused significant server capacity issues, prompting developer Arrowhead to overhaul its code and expand the release’s infrastructure. Considering these concerns, CEO Johan Pilestedt advised fans to consider waiting before buying the game until the issues are fixed.

When replying to a Twitter user who showed interest in the game despite not having money, Pilestedt suggested, “If you’re short on cash, you can always purchase it later.” Although the game is enjoyable, it’s advisable to wait until the servers can handle the player load. As a CEO, my main goal is to ensure the game is profitable, but I would feel terrible if players spent all their money and then faced server queue issues.

This candid statement from a prominent figure in the industry has contributed to the widespread appeal of Helldivers 2 among players globally. Arrowhead, as the pioneer in Sony’s live service initiative, has made it clear that it will not implement pay-to-win mechanics. The studio believes that studios should prove themselves before monetizing their games. Music that will surely delight enthusiasts.

Despite the aforementioned suggestions, it continues to draw in more players than ever. It set a new record on Steam with 457k concurrent users, surpassing Palworld and becoming one of the top twenty largest releases in the Valve store’s history. Given the previous game’s cult status, the success of this one is truly remarkable.

 

 

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Gaming

Arrowhead is looking into an auto-kick feature to address Helldivers 2 players who are going AFK

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Helldivers 2 has seen a rapid rise in popularity, presenting both opportunities and challenges for Arrowhead Game Studio. Although one could argue that the studio has produced a modern masterpiece, Helldivers 2 is still prone to persistent connection issues. Players who have shown great patience with the ongoing server issues in the game are now starting to clash, focusing on personal gain instead of uniting for the success of Super Earth.

IGN reported that players are pleading with Arrowhead to include an AFK auto-kick feature on the Helldivers subreddit. This request comes after some players confessed to remaining logged in to continue playing and bypass the unpredictable server connection process. This issue requires an urgent resolution.

@Arrowhead GS: You’re gonna need an AFK timer.
byu/Vodac121 inHelldivers

The leader of Arrowhead, Johan Pilestedt, was informed about the problem and assured that the developers were investigating the situation. “I have already communicated this to the team,” Pilestedt confirmed. Regarding Helldivers updates, Xbox players are now petitioning Arrowhead to release the game on their platform after comments from Xbox boss Phil Spencer about the game’s exclusivity.
Are you still playing Helldivers 2? Would you risk the fate of Super Earth to fulfill your own self-serving wishes? Let’s all reaffirm our commitment to democracy in the comments section below.

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Cameron Monaghan Open to Reprising Jedi Role in Live-Action Star Wars, Under Certain Conditions

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Respawn’s Star Wars Jedi series has garnered significant acclaim from players, with Cal Kestis’ gripping journey of survival serving as a focal point. Actor Cameron Monaghan, renowned for his portrayal of Kestis in Star Wars Jedi: Fallen Order and Survivor, has expressed his openness to bringing the character to life in a live-action adaptation. However, Monaghan emphasizes that certain conditions must be met for him to consider reprising the role.

During a panel at FanExpo Vancouver 2024, Monaghan, known for his roles in Shameless and Gotham, provided insight into his perspective. While many actors would eagerly seize any opportunity to join the Star Wars universe, Monaghan’s willingness to portray Kestis in live-action hinges on the narrative significance and continuation of the character’s story. Merely appearing as a superficial presence would not align with his vision; there must be substantial meaning and relevance for Kestis within the context of the story.

As anticipation builds for a potential third installment in the Star Wars Jedi series, Respawn Entertainment’s reported development of a first-person Mandalorian game raises intriguing possibilities. Could Kestis find himself embarking on new adventures within this immersive gaming experience?

Fans are speculating and curious about the possibility of a live-action Star Wars movie starring Dominic Monaghan. Would such a project capture your interest? Share your thoughts in the comments below.

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