Gaming
PS5 Cyberpunk 2077 Patch 2.01 Fixes PS5 Save Corruption, Improves Performance, and More
Update: PS5 users can now download Cyberpunk 2077 patch 2.01. The full patch notes from CD Projekt Red are below.
Before browsing, note that the notes reference many Phantom Liberty missions, some of which occur late in the expansion. Probably not spoilers, but beware.
Cyberpunk 2077 Update 2.01 Patch Notes
Phantom Liberty-specific
- Balls to the Wall – When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
- Dog Eat Dog – Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
- Firestarter – Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
- Fixed an issue that could cause all traffic to disappear after completing the quest.
- Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
- New Person, Same Old Mistakes – Fixed an issue where the gate to Bill’s hot dog stand was closed.
Somewhat Damaged
- Fixed an issue preventing the player from scanning the Neural Network system.
- Various fixes for devices in the bunker.
- The Killing Moon – Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
- Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
- Reed will now wear his party outfit during the dialogue with Songbird.
- Addressed an issue where some phone calls necessary to continue the main story began with a delay.
- Various visual fixes for animations, lighting, scenes, VFX, and more.
- Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
- Automatic Love – The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
- Ghost Town – Fixed an issue where the quest could get stuck on the “Defeat Nash and his people” objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
- Fixed an issue where Ted Fox’s car didn’t spawn.
- Fixed an issue where the gig wouldn’t trigger after approaching the quest area.
- Gig: Going-Away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio because it spawned underground.
- Gig: The Lord Giveth and Taketh Away – Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
- Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
- Fixed an issue where the Bartmoss Collective website wasn’t visible in some cases.
- Playing for Time – Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
- Space Oddity – Fixed an issue where the quest didn’t activate if the location was approached prior to Update 2.0.
The Heist
- Fixed an issue where Jackie wasn’t present in front of the Afterlife.
- Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
- The Prophet’s Song – Fixed an issue where completing the quest could cause the police system to turn a blind eye to V’s crimes.
- The Ripperdoc – Fixed an issue where, if the player got into the driver’s seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
- Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
- Fixed an issue where some Iconic weapons wouldn’t appear on wall of the Stash in V’s apartment.
- Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
- Made it possible to properly switch to Arm cyberware by cycling through weapons.
- Addressed an issue that could cause V to become invulnerable to all damage.
- A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore.
- Fixed an issue where some obsolete mods in the Inventory and Stash weren’t properly exchanged for a new weapon mod.
- Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that’s too high when compared to the player’s level.
- Removed various obsolete Crafting Specs.
- Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
Original Story: If all goes well, Cyberpunk 2077 and Phantom Liberty will have patch 2.01 available for download tomorrow, October 5. Always informative community director Marcin Momot provided that information. Updates usually arrive in the UK and Europe in the afternoon, which is the US morning.
For reference, 2.01 should fix a particularly nasty PS5 save file corruption issue. Yes, it’ll boost car radio volume and performance in Dogtown, the DLC district.
We’ll update this article when we get the full patch notes tomorrow, but here are the initial changes:
- The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
- V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
- Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
- Made it possible to properly switch to arms cyberware by cycling through weapons.
- Gig: Breaking News will be properly triggered after approaching the quest area.
- Vehicle radio volume will be adjusted so it’s not too quiet when compared to other sounds in the game.
- Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix the saves corrupted before the update. If you’re experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
- Performance improvements for both PC and consoles, especially in the Dogtown area.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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