Gaming
Performance Issues and More in EA Sports WRC Update 1.3
EA Sports WRC gets its first major patch less than a week after release to fix issues. The game’s 1.3 update, released today, November 8, 2023, addresses technical issues and a long list of minor bugs and errors.
It appears that this update aims to improve game stability and frame rate. It rarely drops below 60 frames-per-second, but it fluctuates enough to be noticeable. Stuttering or halting frame rates can completely disrupt your driving, which is bad for a driving game. I hope this patch improves that.
The patch fixes crashes, improves graphics, corrects voice and text errors, adjusts audio, Builder mode’s user interface, improves many vehicles, specific co-driver calls, and more.
The complete patch notes are:
New Feature
- Added support for User Datagram Protocol (UDP) on PC.
Please visit this link for further information and documentation.
Key Fixes
- Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
- Made several improvements to framerate in key areas of gameplay on all platforms.
- Made a number of graphical fixes and improvements across the game on all platforms.
- Resolved multiple issues that would cause the game to crash or soft lock during gameplay on all platforms.
- EA SPORTS™ WRC can now be launched on Steam Deck.
Accessibility
- Made a number of Speech to Text fixes across the game.
Animation
- Resolved an issue where the co-driver was t-posing in the Ford Escort RS Cosworth.
- Resolved an issue where in the Ford Fiesta WRC 2019 the driver would pull the handbrake instead of the paddles to shift gears.
Audio
- Improved the doppler pitch speed shifting in replays.
- Made a number of corrections to voiceover across the game.
- Made several minor audio adjustments and improvements across the game.
Boot Flow
- Game should no longer boot in Full-Screen Mode when Windowed Mode is selected on EA App.
Builder
- Made a number of User Interface improvements to Builder.
- Made a number of minor adjustments to Builder.
Career
- Made a number of corrections to voiceovers within Career.
- Made a number of text tweaks in Career.
- Resolved a number of User Interface issues in Career.
Cars
- Resolved a number of vehicle art and model issues with the Alpine Renault A110 1600 S.
- Resolved a number of vehicle art and model issues with the Ford Puma Rally1 HYBRID.
- Resolved a number of vehicle art and model issues with the Ford RS200.
- Resolved a number of vehicle art and model issues with the Ford Sierra Cosworth RS500.
- Resolved a number of vehicle art and model issues with the Lancia Stratos.
- Resolved a number of vehicle art and model issues with the Peugeot 205 T16 Evo 2.
- Resolved a number of vehicle art and model issues with the Peugeot 309 GTI.
- Resolved a number of vehicle art and model issues with the SEAT Córdoba WRC.
- Resolved a number of vehicle art and model issues with the SEAT Ibiza Kit Car.
- Resolved a number of vehicle art and model issues with the ŠKODA Fabia Rally2 Evo.
- Resolved a number of vehicle art and model issues with the SUBARU Impreza 1995.
- Resolved a number of vehicle art and model issues with the SUBARU Impreza 1998.
- Resolved a number of vehicle art and model issues with the Toyota GR Yaris Rally1 HYBRID.
- Resolved a number of vehicle art and model issues with the Volkswagen Golf GTI.
- Resolved a number of vehicle art and model issues with the Volkswagen Polo 2017.
- Made improvements to vehicle damage on the Mitsubishi Lancer Evolution X.
- Made improvements to vehicle damage on the ŠKODA Fabia Rally2 Evo.
- Made a number of lighting improvements to the Mitsubishi Lancer Evolution X.
- Made a number of lighting improvements to the SUBARU Impreza 1995.
- Made a number of lighting improvements to the SUBARU Impreza 1998.
- Made a number of physics fixes to the Lancia Delta S4.
- Made a number of hybrid regen calibration fixes to the Ford Puma Rally1 HYBRID.
- Made a number of hybrid regen calibration fixes to the Hyundai i20 Rally1 HYBRID.
- Made a number of hybrid regen calibration fixes to the Toyota GR Yaris Rally1 HYBRID.
- Fixed a number of HUD and dashboard issues on the Alpine Renault A110 1600 S.
- Fixed a number of HUD and dashboard issues on the Audi Sport quattro S1 (E2).
- Fixed a number of HUD and dashboard issues on the BMW M1 Procar Rally.
- Fixed a number of HUD and dashboard issues on the Citroën Saxo Super 1600.
- Fixed a number of HUD and dashboard issues on the Ford Escort Mk 6 Maxi.
- Fixed a number of HUD and dashboard issues on the Ford Escort MK2 McRae Motorsport.
- Fixed a number of HUD and dashboard issues on the Ford Escort RS Cosworth.
- Fixed a number of HUD and dashboard issues on the Ford RS200.
- Fixed a number of HUD and dashboard issues on the Lancia Fulvia HF.
- Fixed a number of HUD and dashboard issues on the Lancia Stratos.
- Fixed a number of HUD and dashboard issues on the MG Metro 6R4.
- Fixed a number of HUD and dashboard issues on the Mitsubishi Lancer Evolution X.
- Fixed a number of HUD and dashboard issues on the Porsche 911 SC RS.
- Fixed a number of HUD and dashboard issues on the Volkswagen Golf GTI.
Championship Mode
- Made a number of text tweaks across Championship Mode.
- Resolved a number of User Interface issues across Championship Mode.
Clubs
- Made a number of stability and performance improvements across Clubs.
- Resolved a number of User Interface issues across Clubs.
Co-Driver
- Made a number of fixes to specific co-driver calls at Portugal – Baião.
- Made a number of fixes to specific co-driver calls at Japan – Lake Mikawa.
- Made a number of fixes to specific co-driver calls at Japan – Nenoue Plateau.
- Made a number of fixes to specific co-driver calls at Iberia – Santes Creus.
- Made a number of fixes to specific co-driver calls at Sardinia – Rena Majore.
- Made a number of fixes to specific co-driver calls at Sweden – Vargasen.
Input Devices
- Added support for User Datagram protocol (UDP) on PC.
- Added handbrake axis binding for the Logitech Pro.
- Added throttle and brake vibration functionality to Fanatec pedals on PlayStation and PC.
- Made some balancing changes to pedal and wheelbase vibration for a more consistent experience.
- Made a number of fixes to button bindings.
- Added a warning message for when a player resets bindings due to an actionmap update.
Livery Editor
- Fixed a number of issues with specific decals.
- Made a number of usability improvements to the livery editor.
- Added ability to paint the window strip on the MINI Cooper S.
- Fixed an issue where decals could not be correctly placed on the rear of Junior WRC cars.
- Fixed an issue where Builder Cars could not have paintable mirrors.
- Fixed an issue where decals applied to the rear bodywork Style #2 and Style #5 on Builder would not apply correctly.
- Fixed an issue where inputting a long name for a livery file would overflow the available on-screen space.
- Resolved an issue regarding empty pop-ups while using the livery editor.
- Improved transition effect that occurs when exiting the Paint Hub menu.
- Improved transition effect that occurs when saving liveries.
- Made a number of stability and performance improvements to the livery editor.
- Resolved a number of User Interface issues with the livery editor.
Localisation
- Made a number of localisation corrections across the game.
Locations
- Made a number of collision fixes to various locations and stages.
- Made a number of stability fixes to various locations and stages.
- Made a number of visual improvements to various locations and stages.
- Made a number of performance improvements to various locations and stages.
- Made a number of gameplay improvements to various locations and stages.
Moments
- Made a number of gameplay fixes to The Flying Finn of Monte-Carlo.
- Made a number of gameplay fixes to The Successor.
- Made a number of gameplay fixes to First Hybrid Win.
- Made a number of stability improvements to Moments.
- Resolved a number of User Interface issues with Moments.
Options & Settings
- Corrected a number of User Interface errors within the Options & Settings menus.
- Made a number of User Interface improvements within the Options & Settings menus.
Quick Play
- Made several stability and performance improvements to Quick Play Solo.
- Made several stability and performance improvements to Quick Play Multiplayer.
- Made a number of User Interface improvements to Quick Play Solo.
- Made a number of User Interface improvements to Quick Play Multiplayer.
- Made a number of collision fixes in Quick Play Solo.
- Implemented several network and connectivity improvements to Quick Play Multiplayer.
Rally School
- Made several stability and performance improvements to Rally School lessons.
- Made a number of User Interface improvements to Rally School lessons.
- Resolved an issue where interrupting the starting countdown would cancel out the instructor’s voiceover.
- Made improvements to the gravel zone detection on Rally School Lesson 3 (Gravel).
- Fixed an issue that occurred after several restarts of Rally School Lesson 3 (Gravel).
- Fixed an issue with the handbrake restriction on Rally School Lesson 6 (Gravel).
- Fixed an issue with the handbrake detection on Rally School Lesson 9.
Regularity Rally
- Made a number of stability improvements to Regularity Rally.
- Made a number of gameplay improvements to Regularity Rally.
Replays
- Made a number of visual improvements to replays.
- Made a number of stability improvements to replays.
- Fixed an issue where the driver would not appear during replays.
- Fixed an issue where collision effects would constantly be re-played during replays.
- Added the ability to change camera angle when a replay is paused.
- Smoothened the transition effect when vehicle parts are loosened from the car.
- Removed foliage obstructions from certain replay camera angles.
Time Trial
- Added missing collision detection to Rally Estonia.
- Made a number of stability improvements to Time Trial.
- Resolved a number of User Interface issues with Time Trial.
Ultrawide Monitors
- Resolved an issue where some background textures appeared stretched within various menu screens.
- Resolved an issue where trees on the edge of ultrawide displays appeared in low resolution.
- Resolved an issue where the resolution option was greyed out when launching the game with AMD Eyefinity disabled.
Phew! Now that’s patch. This update should fix many of the game’s issues, especially performance. Are you having EA Sports WRC issues?
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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