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Journalist Says “There Are Too Many Games”

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At some point or another, we’ve probably all felt it: there are just too many games. Problems with quality aside, I think we can all relate to the feeling of having more software options than time to explore them all. As they vie for readers’ finite time and spending money, publishers are facing this challenge more and more often.

According to Benoit Clerc, director of publishing at Nacon, “There are too many games on the market currently.” (GamesIndustry.biz). We’re seeing the fruits of investments made after the epidemic. When the market was booming and every game was profitable, so many were invested. This is two or three years later, so the games that are now available on the market were funded during that period, and there are just too many for consumers to play them all.

Closures, layoffs, and other forms of reduction have rocked the industry in the past year as publishers struggle with rising costs and defective products. Getting a game to garner enough attention is harder when there are fifty or sixty titles launched on Steam in a single day. It’s becoming more common for new releases to lack sufficient marketing and have no “day one,” to use an old retail word.

Nacon has had success catering to niches, such as with last year’s RoboCop: Rogue City, which did well for the publisher, and it feels that positioning is crucial. However, it cannot compete with the main companies in the AAA arena. A niche must be big enough to sustain the amount of items advertised to it, according to Clerc.

To add insult to injury, smaller publishers are feeling the heat to keep up with the competition as games become more complex. Customer expectations are rising in terms of production value, experience level, and familiarity with our medium, which is putting pressure on our industry, Clerc said. Like every other mid-tier publisher, we need to spend more than before since our medium is yearning for innovation.

All of this points to the fact that the current climate is very dangerous for video game developers, since there are sky-high expectations, fierce rivalry, and sky-high dangers.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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According to reports, Microsoft leadership is open to the idea of Xbox games being available on the PS5 without any restrictions

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According to a recent report, it appears that Satya Nadella, the head of Microsoft, is eager to expand the availability of Xbox games on the PlayStation platform in the near future. Sea of Thieves achieved instant success on Sony’s platform, which was seen as a significant test. It appears that Microsoft leadership is determined to remove any barriers that would prevent their most valuable IP, such as Halo and Gears of War, from being available on competing platforms.

According to Jez Corden’s report (with thanks to Eurogamer for the information), an operation known as “Latitude” is currently in progress. This initiative aims to expand the availability of Xbox IP on PlayStation and Nintendo platforms, aligning with the strategic goals set by Nadella and CFO Amy Hood to enhance profitability across all divisions. Microsoft leadership is in favor of the strategy, which aims to have no internal restrictions and consider all options when pursuing the initiative. There has been some debate and unease within the company due to this directive, and it seems that more Microsoft-owned games are being considered for release on the PlayStation.

It’s astonishing how quickly this whole situation is unfolding, isn’t it? Which titles do you believe would be the most logical to be brought over next? We would greatly appreciate your feedback in the comments section below.

 

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Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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