Connect with us

Gaming

PS Stars now offering retroactive rewards for lost loyalty points on PS5 and PS4

blank

Published

on

blank

PS Stars is now offering a solution for users who have lost their loyalty points on PS5 and PS4. They are retroactively rewarding these points to ensure that users are not left empty-handed. This initiative aims to address the concerns of loyal gamers and provide them with the rewards they deserve.

Update: During the holiday season, numerous fans were disappointed to discover that they did not receive the expected PS Stars points for their purchases. However, there has been a recent shift in this situation over the past few days. Interestingly, the author has now received all of their missing loyalty points, and it seems that others are experiencing a similar situation based on reports online. Make sure to monitor your account closely and reach out to support if you haven’t received your points within the next 48 hours. Fortunately, it seems that Sony has resolved this issue.


Original Story: If you made purchases on the PS Store this holiday season—and let’s face it, there’s a good chance you did—you might be wondering about the status of your PS Stars loyalty points. For those who may be unfamiliar, PS Plus users have the opportunity to accumulate credits for every purchase made on Sony’s storefront. These credits can later be redeemed for complimentary games or currency.
However, there are a significant number of fans on Reddit who have encountered problems with the service, and I am no exception. I recently purchased games such as Like a Dragon Gaiden: The Man Who Erased His Name, but unfortunately, I didn’t get much satisfaction from them. Many individuals have invested significant amounts of money only to find that their purchases were not acknowledged as loyalty points.

Considering the holiday season and the widespread impact of this issue, it is reasonable to expect that the Japanese company will address and resolve it promptly in the coming week. We will reach out to the company for further details. In the meantime, we recommend monitoring the app to ensure that you receive what you rightfully deserve.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

blank

Published

on

blank

Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

Continue Reading

Gaming

Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

blank

Published

on

blank

The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

Continue Reading

Gaming

Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

blank

Published

on

blank

The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

Continue Reading

Trending