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The Day Before Dev Resurfaces, Shifts Blame for Failure to Overwhelming Wave of Critical Reception

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The journey of The Day Before has been quite peculiar, and it seemed like it had reached its conclusion. However, developer Fntastic recently resurfaced to share a rather peculiar press release, attributing the game’s lack of success to a mysterious group of detractors.

The studio shared the message on Twitter, hinting at some bloggers who sparked a frenzy of dunks. This caused content creators to rush and share their opinions, ultimately resulting in the downfall of the game. The author of the statement points out the presence of “misinformation” from sources that claim to be anonymous, possibly referring to this particular source. Additionally, they provide answers to questions that nobody else had raised.

Fntastic asserts that “certain bloggers” profited greatly from the project, capitalizing on the increased viewership and followers that stemmed from the negative attention. At one point, the statement poses a thought-provoking question: “Do you recall the experiment where you were tasked with counting pink objects in a room, only to later recall the blue ones?” None of them will leave a lasting impression. The key to success lies in maintaining unwavering focus. Due to the unfavorable bias of some bloggers who make money by spreading hate, the game’s reception was unfairly skewed.

The article highlights how the final game successfully fulfilled all the promises made in its trailers, with the exception of its availability on PS5. It emphasizes that the project was the result of five years of dedicated and sincere effort. Additionally, it cites popular streamer DrDisrespect as a prime example of providing impartial and objective coverage of the gameplay.

⚡Recently, a lot of misinformation has emerged on the Internet from supposedly anonymous sources. Fntastic provides an official response to these statements.#fntastic#thedaybeforepic.twitter.com/zRKWQ1nfmr— Fntastic (@FntasticHQ) January 24, 2024

Fntastic repeatedly overpromised, all the way up until launch, where the situation quickly devolved. The studio quickly folded, evading any negative feedback and shutting down shortly after its launch, advising customers to contact publisher Mytona for reimbursement. This game was a complete disaster, resulting in its removal from Steam and the closure of its servers a mere 45 days after its launch. To add insult to injury, every player who had the misfortune of purchasing this game was entitled to a refund.

What are your thoughts on Fntastic’s statement? Who do you believe is responsible for this situation? Feel free to share your own thoughts in the comments section below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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