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Microsoft ad Activision have recently made the unfortunate decision to cut 1,900 jobs, resulting in more layoffs within the video game industry

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Microsoft and Activision have recently made the unfortunate decision to cut 1,900 jobs, resulting in more layoffs within the video game industry. This news is undoubtedly disappointing for both the affected employees and the gaming community as a whole. It serves as a stark reminder of the challenges faced by the industry, where job security can often be precarious. These layoffs further highlight the need for companies to prioritize stability and support for their employees, especially during uncertain times.

According to a report from IGN, Microsoft has made the decision to lay off 1,900 employees within its gaming divisions. Internal teams at Microsoft, Bethesda, and the recently acquired Activision Blizzard have all been impacted. Xbox head Phil Spencer recently addressed the staff, assuring them that those impacted by the situation will be provided with appropriate severance benefits in accordance with local employment laws. Furthermore, additional support will also be extended to them during this time.

According to Spencer, the job cuts are a direct consequence of the company’s efforts to establish a strategic plan and cost structure that can sustain its expanding business. The companies have established priorities and identified areas of overlap to facilitate their mutual growth.

He goes on to say, “In a move that has undoubtedly caused much distress, the company has chosen to downsize its gaming workforce by about 1,900 positions, affecting a significant portion of our 22,000-strong team.” The Gaming Leadership Team and I are fully dedicated to approaching this process with the utmost care and consideration. According to Spencer, Microsoft expressed its gratitude towards the individuals who brought “creativity, passion, and dedication” to the games they were involved in. In a surprising turn of events, Blizzard president Mike Ybarra has made the decision to depart from the company amidst the recent layoffs. Additionally, the highly anticipated survival game Odyssey has unfortunately been cancelled.

As game developers such as Activision and Bethesda shift their attention towards creating games for the Xbox Series X, it’s worth noting that popular franchises like Call of Duty and select Bethesda games are still being released and supported on the PS5 and PS4. These layoffs are expected to have a significant impact on development times and content production, following Microsoft’s acquisition of the Activision slate of developers for a staggering $69 billion last year.

The recent wave of layoffs, which adds to the previous cuts at People Can Fly and Black Forest Games, has resulted in a staggering number of job losses for video game developers this year. It’s disheartening to see the industry facing such challenges. This represents a significant portion of the total layoffs that took place in 2023.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Ciri from The Witcher expresses her hope that fans will give Liam Hemsworth a fair chance in his portrayal of Geralt

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Netflix’s The Witcher has been at the forefront of the recent trend of video game IP transitioning to TV, alongside HBO’s The Last of Us and Amazon’s Fallout adaptations. In 2022, it was announced that Henry Cavill would be stepping away from his role after Season 3, making way for Australian actor Liam Hemsworth to become The White Wolf in Season 4.

In an interview with Collider (courtesy of Eurogamer), Freya Allen, the actress who plays Ciri in the series, has reached out to fans who may find the change to be a challenge. Allen expressed his view of the situation, acknowledging that it may not be ideal and that fans can be quite critical. He mentioned that he doesn’t want to speak on behalf of Hemsworth, but based on his understanding, it seems like Hemsworth is aiming to inject some heartfelt elements into the project. I’m eagerly anticipating his performance after all that training. And he’s truly a delightful individual. I hope people give him a fair chance, you know?

It’s unclear why Henry Cavill decided to depart from the show, despite his previous commitment to stay for the entire seven seasons if needed. Netflix has announced that The Witcher has been renewed for a fifth season, which will be the final installment of the series.

 

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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